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0
votes
Fixed

WebGL Build fails with "Uncaught incorrect header check" on Chrome

WebGL

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Feb 12, 2016

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Version/s: 5.4.0b6

Build and run the attached project for WebGL. It fails to run with "Uncaught incorrect header check" in Chrome, but works fine in Fi... Read more

1
votes
Fixed

[VFX Graph] HLSL Redefinition error when input have the same name as att...

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Oct 07, 2024

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Version/s: 6000.0.20f1, 7000.0.0a7

Steps to reproduce: 1. import the provided package 2. VFXG_HLSL_AttributeRedefinition 3. Try to Compile Actual results: VFX doesn't ... Read more

0
votes
Won't Fix

[GL][Intel IvyBridge] After switching from DirrectX to OpenGL Unity cras...

OpenGL

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Nov 25, 2015

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Version/s: 5.4.0a4

1. Open Unity and set OpenGL as graphic API:a. Edit - Project settings - Player.b. Uncheck Auto for windows.c. Press + and add OpenG... Read more

0
votes
Fixed

[D3D12] Extra/redundant Color Render Target is used for depth and shadow...

Graphics - General

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May 05, 2020

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Version/s: 2019.3, 2019.3.11f1, 2020.1, 2020.2

How to reproduce:1. Launch Unity using RenderDoc2. Open the attached project named "Case_1244224"3. Enter Play mode and capture the ... Read more

0
votes
By Design

InspectorWindow is inaccessible due to its protection level when used in...

Scripting

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Mar 29, 2018

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Version/s: 2018.1.0b12

Reproduction steps:1. Download "OnPostHeaderGUIBug.zip" project and open in Unity Expected: no errors appear in the consoleActual: e... Read more

4
votes
Won't Fix

Glitchy behaviour on Assets when using Hinge Joint Component

Physics

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Sep 14, 2021

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Version/s: 2019.4, 2019.4.0f1, 2020.3, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the project "Hinge_Joint_Repro"2. Open "Assets/Tutorials/Train Controller - Tutorial_01" scene3. Enter Pl... Read more

0
votes
Won't Fix

Folder is missing its icon when multiple Assets are selected in the Insp...

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Aug 29, 2024

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Version/s: 2021.3.43f1, 2022.3.44f1, 6000.0.17f1

How to reproduce:1. Open the attached project "InspectorET"2. In the Project window, select all elements in the Assets3. In the Insp... Read more

0
votes
By Design

Native Pipeline API does not rebuild the Bundles when the same output fo...

Asset Bundles

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Oct 07, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.9f1, 2021.2, 2022.1

How to reproduce:1. Open the attached project from "1371377Test.zip"2. Navigate to "Bundles" > "Build Native"3. Then navigate to ... Read more

0
votes
Fixed

[.NET 4.6] Editor crashes scripting_icall_string_to_utf8 when deleting ...

Scripting

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Aug 06, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Create a new Unity project2. Change the Scripting Runtime Version to .NET 4.6 Equivalent (Project Setting -&gt... Read more

0
votes
Fixed

[iOS] CopyDepth pass is present in the legacy deferred render pipeline a...

Metal

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Dec 11, 2020

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Version/s: 2020.1.0a2, 2020.2, 2020.2.0b12, 2021.1

How to reproduce:1. Open the attached 'CopyDepthPass2020.zip'2. Switch Platform to iOS in Build Settings3. Build the Xcode project a... Read more

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