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1
votes
By Design

[Lumin][IL2CPP] C/C++ source code plugins are not built when building Lu...

XR SDK

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Jun 22, 2019

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Version/s: 2019.2.0b6, 2019.3

Reproduction steps:1. Open the repro project2. Switch to ML Platform3. Point to your ML Certification file in the ML Publishing sect... Read more

0
votes
Fixed

Custom Render Texture does not render on Direct3D11 and Direct3D12 graph...

Texture

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May 23, 2020

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Version/s: 2018.4, 2019.3.7f1, 2020.2

How to reproduce:1. Open the project from the attached file "1249916.zip" (link in edit)2. Open the "Terrain" scene from Assets >... Read more

0
votes
Fixed

[XR][URP] Multipass not rendering right eye

XR SDK

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Mar 05, 2020

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Version/s: 2019.3.0f6

Multipass has recently regressed and stopped rendering in the right eye recently for URP (seemingly any version). Thomas suspects th... Read more

0
votes
Fixed

Unity errors during project importation when the project contains around...

Audio

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Oct 28, 2019

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Version/s: 2019.2.11f1, 2019.3, 2019.3.0b6, 2020.1

How to reproduce:1. Open attached project "ManyAudioFiles.7z" (takes around 40 minutes) Expected result: the project opens upActual ... Read more

0
votes
Fixed

[VCS] Deleting multiple assets while version control is enabled is very ...

Version Control

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Aug 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0f1, 2019.3.0a1, 2019.3.0a11

How to reproduce:1. Create a new project in your prefered workspace2. Open and connect it to Perforce3. Create a new folder and in i... Read more

3
votes
Fixed

Crash on ParticleSystem::EndUpdateAll() when exiting Play mode while a P...

Visual Effects - Legacy

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Dec 18, 2019

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Version/s: 2019.3.0b8, 2019.3.0f3, 2020.1.0a9

How to reproduce:1. Open the attached project '1206498.zip'2. Open 'Main Menu (Console)' scene3. Enter Play mode4. Exit it-- observe... Read more

0
votes
Fixed

Shaders who use Clip() have "&" in the output on OpenGL ES 2.0

Shaders

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Jul 17, 2020

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Version/s: 2018.4, 2018.4.24f1, 2019.3

How to reproduce:1. Open the attached "Clip GLES2 Bug.zip" project2. Make sure OpenGL 2.0 is the only graphics API in the Player Set... Read more

0
votes
Not Reproducible

[Linux] Crash while trying to add a mesh collider to a prefab

Linux

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Jul 08, 2019

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Version/s: 2019.1.0b9, 2019.1.6f1, 2019.2.0a6, 2019.3.0a1

To reproduce:1) Open attached project2) Find prefabs which start with "PlatformZ..."3) Try adding "Mesh Collider" component to them ... Read more

0
votes
Won't Fix

[Animation] The mute keyword is clipped in the Transition Inspector

Animation

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Jul 16, 2020

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Version/s: 2019.3.15f1, 2020.1.0f1

In the Animation, the "Mute" keyword is clipped in the Transition Inspector only when the display resolution set to 125% or more. Re... Read more

2
votes
Won't Fix

[XR] Both eyes have different lighting when Deferred rendering is used w...

XR SDK

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Feb 06, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.1

How to reproduce:1. Open attached project ("VRBugs.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Both eyes are r... Read more

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