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HeaderAttribute is not displayed in the Inspector when using non-ASCII c...
Reproduction steps:1. Open the attached “IN-113379 HeaderAttribute Unicode Bug - FAV.zip“ project2. Open the “SampleScene”3. Select ... Read more
"Failed to open UVCS Window" error is thrown when the "Configure Unity V...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Build Automation package (com.unity.servi... Read more
Inconsistent capitalisation of the word “Name” in the shortcuts validati...
Steps to reproduce: Create a new Unity project Open Shortcuts window (Unity > Shortcuts) Select the "Create new profile..." drop-... Read more
Main Unity Toolbar buttons have different names in tooltips in Toolbar E...
Steps to reproduce:1. Create a new project2. Hover over Main Unity Toolbar buttons3. Observe their tooltips4. Enter Toolbar Edit mod... Read more
[VFX Graph] Copy/Pasting CustomHLSL Blocks erase they slots values
Steps to reproduce: Open a VFX Create a CustomHLSL Block. Change the default value of the offset or speed factor. Select and copy th... Read more
[Mac] Window Tabs don't display properly when dragging within DockArea
How to reproduce:1. Create a new Unity project2. Make sure to use the default Editor layour3. Navigate to the Scene/Game view tab gr... Read more
"Non-matching Profiler.EndSample" error is thrown when loading a model s...
How to reproduce (not tested by CQA):1. Create and open a new project2. Import any model file that was serialized locally in Sentis ... Read more
[VFX Graph] issue with Seed and VFXRAND in Custom HLSL
Steps to reproduce: import the provided package open the scene named Random. Notice the diffrences between system on the right and s... Read more
Asset Store and Unity Version Control doesn’t have “Hold Ctrl to drag an...
Steps to reproduce:1. Create a new project2. Hover over Main Unity Toolbar buttons3. Observe their tooltips4. Hover over Asset Store... Read more
[DX12] Fix nullptr access in some functions of BufferD3D12.h
Steps to reproduce: Have invalid entry, so that GetVersionInternal() return null Call a method which uses the result (i.e., GetGPUVi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera