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[Android] On some devices cardboard view is drifting
Reproduction steps:1) Download user's attached project2) Build and run "test.unity" scene on an Android device3) Put the device on y... Read more
Massive performance drop with Size over Lifetime or Size over Speed modu...
Steps to reproduce:1. Open attached “ParticlePerformance.zip” Unity project2. Open Window->Profiler3. Enter Play mode Expected re... Read more
NullReferenceException thrown on script EditorGUILayout.BeginHorizontal
Reproduction steps:1. Download project "MeshCookingTest.zip" and open in Unity2. Open scene Main3. Select Main Toolbar -> Custom ... Read more
GridLayout.WorldToCell() returns wrong cell with very precise numbers
Steps to reproduce:1. Open attached “WorldToCell.zip” Unity project2. Open “Main” scene3. Enter Play mode4. Observe WorldToCell valu... Read more
[Android][Adreno 540] Artefacts on non default camera viewport rect
How to reproduce:1. Open attached project2. Build to device with Adreno 540 GPU3. Inspect visual artefacts that are caused by non-st... Read more
NavMeshPath sometimes returns bad paths when using Obstacle Carving
How to reproduce the issue:1. Open the attached project2. Open the "NavBug" scene3. Enter Play mode4. Navigate to the area with text... Read more
[Metal] [HDR] [Defered] Screen and objects are filled with black squares
Reproduction steps:1. Open the attached '980122.zip' project.2. Build and run the 'New scene' using an iOS device.- Notice, that scr... Read more
Adding GUILayout.Height or Width option results in extra spacing when pa...
Steps to reproduce:1. Open attached “GUILayout.zip” Unity project2. Open Tests->TestEditor3. Enable checkbox in TestEditor window... Read more
[iOS] Audio becomes distorted after capturing a video with Capture Camer...
How to reproduce:1. Open the attached Test.zip project2. Build for iOS and deploy the Xcode project to the iOS device3. Switch to an... Read more
Target Platform not respected when building due to *remote setting* a$ p...
Unable to build to any non default platform if AssetDatabase.SaveAssets is called Steps To Reproduce:1. Create a new unity project2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized
- Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen
- Unnecessary scrollbar appears in Prefab Override section
- Bug reporter closes without an exit dialog box when closing it the second time
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"