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[HDRP] [XR SDK] HMD displays black flickering when volume bloom effect i...
Reproduction steps: 1. Open the attached project ("1356038_BloomB.zip") 2. Open the "ArcWiz" scene 3. Enter Play mode 4. Move the he... Read more
[Linux][HDRP] Opening HDRP Template scene logs Compute Dispatch warnings
How to reproduce: 1. Create new HDRP Template project 2. Observe Console window Expected result: No warnings Actual result: "Comput... Read more
Raytraced Reflections are not realistic with Coat Mask
HDRP 1. Dx12 project 2. Raytracing enabled 3. Screen Space Reflections, Raytraced 4. Two Opaque Objects, at least one must be reflec... Read more
[HDRP] Scene View in Prefab Gray Context edit mode is unusable because o...
How to reproduce: 1. Open attached project "stw21-2-flightsim-master" and scene "Gameplay" 2. In Hierarchy window, select "prefab_Pl... Read more
[HDRP][Mac] When scene lighting is off, working with the scene logs "Me...
How to reproduce: 1. Open attached project "stw-21-2-flightsim-master-2" and scene "Gameplay" 2. In Scene View toolbar, toggle of... Read more
[HDRP] Reflection Probes are not baked when Generating Lighting in Light...
Reproduction steps: 1. Open the attached "case_1347510.zip" project 2. Load SampleScene 3. Clean GI Cache in Edit > Preferences > GI... Read more
Volumetric Clouds illuminated when no directional lights are present in ...
How to reproduce: 1. Open the attached Unity project ("case_1353955_2022.1.0a5.zip") 2. Open "OutdoorsScene" Scene (Scenes -> Outdoo... Read more
[HDRP] Material causes "Unknown RenderQueueType" error on startup and "C...
Reproduction steps: 1. Open attached project "benchmark-office.zip" 2. Observe Console window 3. In Project window, select "Assets/3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
- WebGL Player does not proceed beyond logo screen when "Target WebAssembly 2023" is enabled
- "NullReferenceException" error thrown in UnityEditor.ObjectListArea when an audio clip is selected in one of two opened Project tabs while the second Project tab is not active/painted