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[HDRP] [XR SDK] HMD displays black flickering when volume bloom effect i...
Reproduction steps: 1. Open the attached project ("1356038_BloomB.zip") 2. Open the "ArcWiz" scene 3. Enter Play mode 4. Move the he... Read more
[Linux][HDRP] Opening HDRP Template scene logs Compute Dispatch warnings
How to reproduce: 1. Create new HDRP Template project 2. Observe Console window Expected result: No warnings Actual result: "Comput... Read more
Raytraced Reflections are not realistic with Coat Mask
HDRP 1. Dx12 project 2. Raytracing enabled 3. Screen Space Reflections, Raytraced 4. Two Opaque Objects, at least one must be reflec... Read more
[HDRP] Scene View in Prefab Gray Context edit mode is unusable because o...
How to reproduce: 1. Open attached project "stw21-2-flightsim-master" and scene "Gameplay" 2. In Hierarchy window, select "prefab_Pl... Read more
[HDRP][Mac] When scene lighting is off, working with the scene logs "Me...
How to reproduce: 1. Open attached project "stw-21-2-flightsim-master-2" and scene "Gameplay" 2. In Scene View toolbar, toggle of... Read more
[HDRP] Reflection Probes are not baked when Generating Lighting in Light...
Reproduction steps: 1. Open the attached "case_1347510.zip" project 2. Load SampleScene 3. Clean GI Cache in Edit > Preferences > GI... Read more
Volumetric Clouds illuminated when no directional lights are present in ...
How to reproduce: 1. Open the attached Unity project ("case_1353955_2022.1.0a5.zip") 2. Open "OutdoorsScene" Scene (Scenes -> Outdoo... Read more
[HDRP] Material causes "Unknown RenderQueueType" error on startup and "C...
Reproduction steps: 1. Open attached project "benchmark-office.zip" 2. Observe Console window 3. In Project window, select "Assets/3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window