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Fixed in 13.1.0



Found in [Package]


Issue ID




[HDRP][Mac] When scene lighting is off, working with the scene logs "Metal: Shader[HDRP/Lit]: Pixel format <...>" warning

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open attached project "stw-21-2-flightsim-master-2" and scene "Gameplay"
2. In Scene View toolbar, toggle off Scene Lighting
3. In Hierarchy window, select "prefab_Player" GameObject
4. In Scene View, navigate around
5. Observe Console window

Expected result: No warnings logged
Actual result: "Metal: Shader[HDRP/Lit]: Pixel format [MTLPixelFormatRGBA8Unorm_sRGB] of texture [UnityDefault2D] bound at index 6 is incompatible with texture parameter [uint _ContactShadowTexture]. Compatible types [float, half]" warning is logged

Reproducible with: 10.6.0 (2020.3.15f2), 11.0.0(2021.1.16f1), 12.0.0 (2021.2.0b6, 2022.1.0a4)
Could not test with: 2019.4.29f1 (compilation errors break repro project)

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