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Frame gap occurs when transitioning between two ParticleSystems
Reproduction steps:1. Open the attached “ParticleSystemTest” project2. Open the “Assets/Scenes/MainScene.unity” Scene3. Enter the Pl... Read more
Application.exitCancellationToken is not raised when exiting the Play Mode
How to reproduce:1. Open the user-attached project “2022.3_Test_ExitCancellationToken”2. Open the “SampleScene” scene3. Enter the Pl... Read more
Moving around a Visual Element in UI Builder makes the Inspector flicker
How to reproduce:1. Create a new Project2. Create a new UI Document (Right-click in Project Window -> Create -> UI Toolkit -&g... Read more
The Player Freezes when changing to Fullscreen using the "Screen.SetReso...
How to reproduce:1. Open the “Test01.zip“ project2. Build and run the “TestScene“3. Click on the “Fullscreen“ button4. Click on the ... Read more
Crash on mono_g_hash_table_find_slot when entering Play Mode
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Enter Play Mode4. Obser... Read more
The Editor freezes when changes are made in the Timeline window, and a l...
How to reproduce:1. Open the user’s attached project2. In the Projects tab’s search bar, enter “StreamingWorld“ and open the “Stream... Read more
The DrawDefaultInspector() function for a class inherited from Button dr...
Steps to reproduce:1. Open the user-attached project2. Open the “SampleScene”3. Open the “ScenarioViewInspector.cs” script inside As... Read more
Warning "Script 'name' has the same name as built-in Unity component" is...
Reproduction steps:1. Open the “Bug Reports.zip” Project2. In the Project window, go to Assets > MyLibrary3. Right-click the “Col... Read more
[IL2CPP] Player crashes on il2cpp::vm::Class::GetFieldMarshaledSize when...
How to reproduce:1. Open the user-attached project “IL2CPP_Crash”2. Build And Run the project3. Observe the crash in the Player Repr... Read more
Builds in strict mode fail when lightmapper falls back to CPU
Steps to reproduce: 1. Build in strict mode ensuring that the lightmapper falls back to CPU 2. 3. Actual results: The information ab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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