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1
votes
Won't Fix

[UI] Canvas breaks sprite batches even with no intermediate layer

UI

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Dec 17, 2015

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Version/s: 5.2.3p3

To reproduce:1. Open attached project2. Play testscene3. Observe that the number of draw calls increases from 1 to 3 when the sprite... Read more

0
votes
Fixed

[UWP] UI issue on master configuration

Windows Store Apps

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Oct 04, 2015

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Version/s: 5.2.1p2

UI issue on UWP Master build using "Compile with .NET Native tool chain" and "Optimize code" options in Visual Studio build settings... Read more

0
votes
Fixed

Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad

UI

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Sep 04, 2015

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Version/s: 5.2.0f2

Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad results in exception in windows build:A script behaviour has ... Read more

1
votes
Fixed

[VR] In Play mode moving input focus away then back to the Editor makes ...

VR

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Dec 23, 2015

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Version/s: 5.2.4p1

In a VR-enabled scene with the Oculus Rift connected and VRSettings.enabled false, you can make VRSettings.enabled become true simpl... Read more

0
votes
Won't Fix

NavMeshAgent - strange avoidances of Box obstacle

AI

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Jul 27, 2015

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Version/s: 5.2.0b4

Agent tries to move to the middle of the obstacle and then moves to right direction and avoid box obstacle. Looks incorrect. In atta... Read more

0
votes
By Design

RectTransform rect & sizeDelta incorrect in Awake() when affected by Lay...

UI

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Aug 20, 2015

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Version/s: 5.2.0f1

How to reproduce: 1. Open a new project2. Import attached package3. Open scene RectTransform Repro Scene.unity4. Play the scene- Not... Read more

2
votes
By Design

changes to defined symbol list field (UI) are not detected in some scena...

Inspector Functionality

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Dec 08, 2015

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Version/s: 5.2.3p2

Reproduction steps:1. Open attached "PostProcessBug" Unity project.2. Open "Edit > Project Settings > Player"3. Notice, that "... Read more

0
votes
By Design

[AnimationMirroring] Animation Mirroring with Bones is Broken

Animation

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Jan 04, 2016

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Version/s: 5.2.3p3

To reproduce:1. Open attached project2. Play mirrorbug scene3. Observe the ball and note that in the mirrored version the ball doesn... Read more

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