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0
votes
Fixed

[Linux editor] ForceCrash(ForcedCrashCategory.Abort) not being caught by...

Linux

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Aug 24, 2018

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Version/s: 2018.3.0a10

-e: see title, crash reporter is not opening. it does so for all the other categories (AccessViolation, FatalError and PureVirtualFu... Read more

3
votes
Fixed

[Shuriken] ParticleSystem.Stop() does not stop if the PS is not visible

Shuriken

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Feb 04, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1) Download and open scene 'ParticleTest-scene'2) Play the scene and spawn a ParticleSystem (GUI)3) Turn the Came... Read more

0
votes
Won't Fix

Crash on fxShader_JPEG_DECODE_SSE2 when loading the project

Asset Import

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Apr 12, 2016

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Version/s: 5.3.4f1

To reproduce the issue follow the steps:1) Open user attached project2) Observe project loading progress3) Crash should occur Reprod... Read more

0
votes
Active

[Usability] Scale Mode is set to Constant Physical Size by default in Pa...

UI Toolkit Framework

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Sep 25, 2025

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Version/s: 6000.3.0b3, 6000.4.0a1, 6000.5.0a1

Steps to reproduce:1. Create a new project2. In Project window create Create > UI Toolkit > Panel Settings Asset3. Select the ... Read more

0
votes
Duplicate

[SerializeReference] Freeze when parent list property with SerializeRefe...

Asset - Importers

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Oct 10, 2019

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Version/s: 2019.3.0a2, 2020.1.0a1, 2020.1.0a8

Reproduction steps:1. Open the attached project "1190493" and "test" scene2. In the Hierarchy, select "Main Camera" and open "Test.c... Read more

0
votes
Fixed

GameObject Brush Elements overlap other properties when expanded

uGUI

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Apr 25, 2022

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Version/s: 2020.3.26f1, 2021.3, 2022.1, 2022.1.0b16, 2022.2

Reproduction steps:1. Open the attached project "1422858.zip"2. Select Window > 2D > Tile Palette3. In the Tile Palette window... Read more

0
votes
Fixed

UnityWebRequest using "../" at the start of a URL will result in an inte...

WebRequest

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Nov 02, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Download attached project file and open "test" Scene2. Select the Main Camera in Hierarchy Window and set the UR... Read more

0
votes
Postponed

[Terrain][Lightmap] Building lightmap for big terrain freezes editor

Progressive Lightmapper

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Apr 25, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1. open users attached project2. build lightmaps - starts using too much memory causing computer to be unusuable ... Read more

2
votes
Not Reproducible

[OS X] Standalone launches in incorrect resolution on Retina screen if "...

MacOS

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Mar 13, 2017

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Version/s: 5.6.0f1

1. Download the attached project2. Launch the "Core.app" standalone (or build a new one with Resizable Window enabled in the Player ... Read more

0
votes
Fixed

[iOS] Increased memory usage on empty project

Mobile

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Feb 26, 2018

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Version/s: 2017.3.0b1

Reproduction steps:1. Create a new project.2. Build it for iOS.3. Wait until memory usage increase starts to stall.3. Compare memory... Read more

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