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0
votes
Fixed

RenderType based on TreeTransparentCutout causes Z-fighting behavior on ...

Shaders

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Jan 25, 2017

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Version/s: 5.5.0f3

Reproduction Steps:1. Open attached project.2. Comment lines 49-50 in DepthNormalZoinkCutout.cginc. (Assets -> ZoinkTools -> Z... Read more

0
votes
Fixed

[Android] Folders under StreamingAssets that start with the underscore c...

Android

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Aug 02, 2016

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Version/s: 5.3.5p8

A folder under StreamingAssets with a name starting with the underscore character is not copied to the final APK on Android builds. Read more

0
votes
Fixed

[Editor][Crash] Crash on VideoClipImporter.GetPreviewTexture() when Clic...

Video

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Jul 01, 2021

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Version/s: 2018.4, 2019.4, 2019.4.26f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "mp4Crash.zip"2. Double click any of the .mp4 files in the ../Assets/Videos folder E... Read more

0
votes
Fixed

“What changed” text is show truncated in Asset Manager > Versions tab ev...

Package: Asset Manager

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Sep 23, 2025

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Version/s: 1.7.0

Steps to reproduce:1. Create new Unity project2. Install Asset Manager package via Package Manager3. In project import provided “PNG... Read more

0
votes
Duplicate

Implementations of CustomPass don't preserve deafult value of private va...

Package: Scriptable Render Pipeline HD

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Aug 24, 2020

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Version/s: 8.2.0

How to reproduce:1. Open the attached "CustomPass Serialization.zip" project2. Open the "SerializationIssue" Scene3. Enter the Play ... Read more

0
votes
Won't Fix

[Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs

Metal

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Dec 12, 2019

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Version/s:

The title is pretty explanatory, but due to a recent bug in compute kernel compilation, we ended up seeing some null shaders (size o... Read more

0
votes
Won't Fix

[Mesh] Cylinder and Sphere meshes disappear until editor restart after m...

Mesh

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Aug 12, 2022

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Version/s: 2020.3.23f1, 2023.1.0a5

Steps Open project (see comments) Open Assets/LOW/BreaksResourcesRepro Check scene view ## Observe that Cylinders and spheres are vi... Read more

0
votes
By Design

Geometry flickering based on camera location

Progressive Lightmapper

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Nov 29, 2016

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Version/s: 5.5.0f2

BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more

0
votes
Fixed

Name of a GameObject can be set to an empty string when changed in the I...

IMGUI

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Jul 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a9

How to reproduce:1. Create a new project2. Open the Inspector window3. Create an empty GameObject in the Hierarchy4. Delete the name... Read more

0
votes
Active

Game View turns black with "Render Graph" and "InvalidOperationException...

SRP Foundation

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Feb 02, 2026

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Version/s: 6000.3.0a3

How to reproduce:1. Extract and open the attached “IN-131315.zip“ project2. Open the “OutdoorsScene” scene3. Hover the mouse cursor ... Read more

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