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[Player Settings] [Common] [Rendering] - Static and Dynamic Batching sho...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize Play... Read more
[Player Settings] [Common] [Rendering] - Color Gamut value should be cha...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add player settings to it (press Customize Player... Read more
[Player Settings] [Common] [Scripting Compilation] - Update scripting de...
Steps to reproduce: 1. Open Files > Build Profiles 2. Create a build profile, make it active (press Switch Profile) 3. Add player... Read more
[Player Settings] [Common] [Rendering] - Auto Graphics API should be cha...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize Play... Read more
[Player Settings] [WebGL] [Rendering] - Texture Compression Format shoul...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a new WebGL build profile and add player settings to it 3. Change Tex... Read more
[Player Settings] [Common] [Rendering] - Color Space value should get ap...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add player settings to it (press Customize Player... Read more
The Scene View becomes gray and "NullReferenceException" errors are thro...
Reproduction steps:1. Install RenderDoc and open it2. Open the “ReproProject“ project3. Right-Click on the Scene View tab4. Press th... Read more
Memory usage rapidly rises when changing colors in the color wheel
Reproduction steps:1. Open the attached “repro-project“2. Navigate to the Hierarchy window, right-click, and select Effects → Trail ... Read more
Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don'...
Steps to reproduce: Open any HDRP Project Navigate to Project Settings > HDRP Global Settings/Graphics (Depending on Stream) to o... Read more
EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality ...
How to reproduce:1. Open the attached “IN-73789” project2. Open “SampleScene1” and enter Play mode3. Open the Memory Profiler (Windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Binding a mipmap as UAV to a compute shader causes validation errors with WebGPU
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar