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[NavMesh][CalculateTriangulation] Triangulation isn't calculated correctly
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Open navigation window and notice that "S_base_mid" game object h... Read more
Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enable the Debug Draw Mode in t... Read more
Missing 'Replace' dialog when dragging an asset to a new folder where a ...
To reproduce:1. Create a folder with any name2. Create material "A" in that folder3. Create material "A" outside that folder4. Try t... Read more
[Metal] Mac crashes to Login screen after using color picker eye dropper...
Steps to reproduce:1. Open EyedropperTest project2. Make sure Metal API is activated in Player settings3. Select "Recolor me" sprite... Read more
"System.IO.DirectoryInfo.CheckPath" doesn't recognize .NET's long path p...
Reproduction steps: 1. Download "long path.zip"2. Run "case_1141686-long_path" -> "CreateTestFiles" -> "CreateTestFiles"3. Ena... Read more
iOS: "Shader compilation failed" error in the log
- Create new empty project- Build it for iOS (with any backend Mono or IL2CPP)- Run on a device- See an error in the xCode log (full... Read more
RuntimeInitializeOnLoadMethodAttribute not invoked if class is generic
Steps to reproduce:1. Open user attached project2. Enter play mode3. Methods are invoked as expeted. "OnBeforeSceneLoaded" and "OnAf... Read more
[Android] Playing a video without a delay after another video has ended ...
Playing a video without a delay after another video has ended doesn't always work on Android Read more
[Profiler] Switching Profiler Target Mode from 'Editmode' to 'Playmode' ...
Switching the Profiler Target Mode between 'Editmode' and 'Playmode' from the Preferences window does not reflect on opening the Pro... Read more
A DX11 shader error is thrown when compiling shaders for platforms witho...
Steps to reproduce:1. Download the attached user's project "ShadersAndroid2.zip"2. Delete the Library folder to simulate a fresh che... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open