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CommandBuffer.Blit fails to copy BuiltinRenderTextureType.CurrentActive ...
How to reproduce:1. Open the attached project ("CommandBuffer CurrentActive Bug.zip")2. Enter Play Mode3. Select the "Test" GameObje... Read more
[iOS][Metal][Lighting] Reflection Probe, refresh mode (On Awake) differs...
Reproduction steps:1. Open the attached project.2. Make sure Metal graphics API is selected.3. Build and run it for iOS.4. Notice th... Read more
[Android]App freezes on loading next scene if APK is split on Asus Zenpa...
To reproduce:1) Open attached project2) Make sure "Split Application Binary" is enabled in Player Settings3) Build and run on device... Read more
The Physics Material Dynamic Friction field tooltip is set to one of Fri...
How to reproduce:1. Create and open a new project2. Create a new Physics Material in the Project tab3. Select the Physics Material i... Read more
[2D][Tilemap] Null exception when clicking on Active Tilemap dropdown wh...
[2D][Tilemap] Null exception when clicking on Active Tilemap dropdown while using custom brush script Repro steps:- Select Grid Info... Read more
[tvOS][iOS] Application not paused when calling Social.localUser.Authent...
To Reproduce: 1. Deploy the attached project an iOS device or the AppleTV (set 'Enabled Touch Controls' to true on 'GameCenterTest' ... Read more
GUI Text Field and Text Area use the Editor themed background when it is...
How to reproduce:1. Open user-submitted project (New Unity Project)2. Open the SampleScene3. Inspect the GUISkin.guiskin - its Text ... Read more
[Terrain] Black artifacts appear on Terrain when painting it
Reproduction steps:1. Open the attached project "BaseProject.zip"2. In the Project window under "Assets/_TerrainAutoUpgrade" open th... Read more
Saving does not remove the asterisk in the ARC window
When maximizing the ARC window, then minimizing it again, saving the asset does not remove the asterisk next to the tab name. Repro ... Read more
[Test Runner] Start() and Update() methods are not called in Edit Mode t...
Steps to reproduce:1. Download 1159355_repro project2. Open Test Runner window3. Run All test in Edit mode Expected results: All tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open