Search Issue Tracker
Touchsamples: Rolling scene has shader errors in U6
*Steps to reproduce:* 1. create new U6 project 2. install cinemachine & probuilder 3. notice you get new major versions for... Read more
Contents of existing C# Script get replaced when Input Actions Asset wit...
Reproduction steps: 1. Open the attached project "ReproProj" 2. In the Project window, move “/Assets/FolderB/InputHolder.inputacti... Read more
Dropdown expands only on rightmost part of the button when trying to cli...
Reproduction steps: 1. Open the attached project “ReproProject“ 2. Open the scene “SimpleDemo_UsingPlayerInput“ 3. In the Hiera... Read more
[Mobile] 'InputAnalytics.IInputAnalytic' does not contain a definition f...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the Build Profiles Window (File > Build Profiles) 3. In the Bui... Read more
The value of the "Select" button is shown as 0 in the Input Debugger whe...
How to reproduce: 1. Open any project with Input Systems package 2. Open Windows → Analysis → Input Debugger 3. Press the “Select... Read more
Serialized InputAction's Processor properties dropdown doesn't work insi...
Reproduction steps: 1. Open the attached “BugReport1.zip“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Select t... Read more
`GamepadButton.LeftTrigger` and `GamepadButton.RightTrigger` enum values...
How to reproduce: 1. Open the attached “IN-90063“ project 2. Open the “test gamepad button dropdown“ Scene 3. In the Hierarchy, s... Read more
IndexOutOfRangeExceptions are thrown when Input System is active in the ...
Reproduction steps: 1. Open the attached “InputSystem.zip” project 2. Open the “MouseVisualizer” Scene 3. In the Game view switc... Read more
OnPointerEnter and OnPointerExit still propagate parent GameObjects when...
How to reproduce: 1. Open the “PointerEnterChildBug.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode; 4. Hover over the... Read more
SetLightBarColor() does not change the lightbar color when using a contr...
How to reproduce: 1. Open the attached “IN-90825” project 2. Connect your controller using bluetooth 3. Enter Play mode 4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited