Search Issue Tracker
Fixed
Fixed in 1.12.0, 7000.0.0
Votes
1
Found in [Package]
1.11.2
Issue ID
ISXB-1258
Regression
Yes
[Input System] The Editor freezes when pressing 'A' on the controller and using touch input at the same time
Reproduction steps:
1. Open the “IN-89900” project
2. Open the “SampleScene” scene
3. Connect the controller
4. Go to the Simulator view
5. Enter Play Mode
6. Press the button in the middle of the screen with a mouse and a controller’s 'A' button at the same time
7. Observe the Editor
Expected result: The button is pressed
Actual result: The Editor freezes and never recovers
Reproducible with: 1.11.2 (2021.3.45f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7)
Not reproducible with: 1.10.0, 1.11.1 (2022.3.54f1)
Testing environment: Windows 11 Pro
Not reproduced on: Windows Standalone (does not simulate touch input)
Notes:
- Also reproducible with Nintendo Switch Player (by user)
- Sometimes the Controller is not required (it freezes when pressing the button with mouse)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note (fix version 7000.0.0):
Removal of pointers was assumed to always succeed. This assumption meant we were always deprecating a loop index ultimately leading to an infinite loop (when using touch input).
Resolution Note (fix version 1.12.0):
Fixed an editor/player hang in `InputSystemUIInputModule` due to an infinite loop. This was caused by the assumption that `RemovePointerAtIndex` would _always_ successfully remove the pointer, which is not the case with touch based pointers.