Search Issue Tracker
Fixed
Fixed in 1.13.0, 7000.0.0
Votes
0
Found in [Package]
1.11.2
1.12.0
7000.0.0
Issue ID
ISXB-1270
Regression
Yes
`GamepadButton.LeftTrigger` and `GamepadButton.RightTrigger` enum values resolve to wrong integers when set through the Inspector
How to reproduce:
1. Open the attached “IN-90063“ project
2. Open the “test gamepad button dropdown“ Scene
3. In the Hierarchy, select the “[GamepadButtonDropdownTest]” GameObject
4. In the Inspector, ensure that the “Right Trigger” and “Left Trigger” fields contain the values “Right Trigger” and “Left Trigger” respectively
5. Enter Play mode
6. Observe the Console window
Expected result: No errors are printed in the Console
Actual result: Failed assertion errors are printed in the Console
Reproducible in: 1.11.1 (2021.3.46f1), 1.11.2 (2021.3.46f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7)
Not reproducible in: 1.11.0 (2021.3.46f1)
Reproducible on: Windows 11, macOS 14 (M2) (By user)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment