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[Shadows] Shape of shadows cast by particles changes depending on an ang...
Steps to reproduce: 1. Open attached project "Particles.zip" using 5.32. Open scene "repro"3. Select particles to simulate them4. Tr... Read more
Unity Hangs on SceneManager.UnloadScene
Reproduction steps: 1. Open the scene "Spoke Room 00" 2. Make the cube collide with the sphere one time. 3. Make the cube collide a ... Read more
[iOS] WebRequest system initialization fails on IL2CPP builds with disab...
Steps to reproduce: 1. Open attached project2. Build for iOS with Mono2x scripting backend OR IL2CPP with 'Strip Engine Code' disabl... Read more
Request error (error) in console when Searching by Type in the Project B...
Steps to reproduce :1. Create a new project2. Click on "Search by Type" or "Search by Label" in the Project window3. Select Search "... Read more
[WSA] XMLSerializerException thrown when running the IL2CPP build
Steps to reproduce:1. Open the attached project (XMLTest.zip)2. Open the Assets/Game.unity scene3. Switch platform to Windows Store4... Read more
[WebGL] custom cursor is not shown
-e: see title--regression in starts in 5.6a2, works in 5.5.x--broken across browsers (FF, Chrome, Edge) -repro:--open attached proje... Read more
The XML report generated by the editor tests runner is missing the requi...
Steps to reproduce:1. Download the attached project2. Run the tests through a command line3. Unity.exe -projectPath PATH_TO_PROJECT ... Read more
EditorSceneManager.sceneClosing callback not called when loading a singl...
I register a callback for the EditorSceneManager.sceneClosing event but it doesn't get called when I open another scene in the edito... Read more
Resources.UnloadUnusedAssets unloads textures that are only referenced b...
When using a MaterialPropertyBlock to set a texture for a material, if the texture not referenced somewhere else, it gets unloaded w... Read more
[Enlighten] Errors appear in the console after cleaning GI Cache and rel...
Reproduction steps:1. Download project "GIBug.zip" and open in Unity2. Edit > Preferences > GI Cache > Clean Cache3. Close ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor