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[Android][IL2CPP] Methods to extract a stacktrace fail to return meaning...
All these methods return empty stacktraces in Android IL2CPP: --- UnityEngine.StackTraceUtility.ExtractStackTrace() --- System.Envir... Read more
Editor throws error when importing native 2.7x .blend file, imported fil...
To reproduce: 1. Open user's attached project ("Blank_Project_2019") 2. Reimport all Assets -- Error in the console, file is not rec... Read more
[OSX] Game Window disappears when switching to another application when ...
To reproduce: 1. Open Unity, create a new project and open it 2. Have Unity Editor on the main monitor and set Game Window on the s... Read more
[Deferred] ReRGrabPass will stop camera rendering while rendering option...
1. Open attached project 2. Open scene "BUG" 3. Press play 4. Press "en/disable cube" and main camera works well 5. Turn on second c... Read more
[Occlusion Culling] Occlusion visualization results change after restart...
Reproduction steps: 1. Open attached project 2. Open scene "OcclusionTest" 3. Bake Occlusion data 4. Use Occlusion-Visualization pan... Read more
Cannot logout from Mac if MonoDevelop is open
To reproduce: 1. Have a MonoDevelop window open 2. Try restart/logout/shut down your Mac 3. Click trough any confirmation dialogs 4.... Read more
[Windows] Not possible to deduce the source of 'Shader properties can't ...
1) Clone https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game. Update to https://github.cds.internal.un... Read more
Environment variables dropped when using Unity Hub 2.0.0
How to reproduce: 1. Open cmd and write the following: cd C:\Projects\Unity\HubBug_01 set PATH=%PATH%;C:\Projects\Unity\HubBug_01 s... Read more
HoloLens jittering 3D model causing color separation possibly due to inc...
1. What happened 3D models are jittering and much more unstable than before the 2017.2.0p1 release. The jittering causes extreme co... Read more
The lack of vertex attributes causes a crash on dynamic batching
Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0). - Dynamic Batching is enabled. -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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