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Fixed in Unity 2017.1

Votes

11

Found in

2017.1.0b2

Issue ID

905625

Regression

Yes

[WebGL] custom cursor is not shown

WebGL

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 3Workaround is possible

-e: see title
--regression in starts in 5.6a2, works in 5.5.x
--broken across browsers (FF, Chrome, Edge)

-repro:
--open attached project
--start scene
--mouse over the cube's center
--notice that the cursor changes
--build for WebGL
--run build
--mouse over the cube's center
--NOTICE that the cursor doesn't change

Comments (4)

  1. 10d9d936410755a22632e589310cf63a?d=mm

    Victor-TFG

    Aug 03, 2017 19:33

    This is still an issue on 2017.1.0f3

  2. 01b045adf430559ec9f268a1e066cfd6?d=mm

    DSchu21

    Jul 05, 2017 19:09

    I can confirm this is still an issue. Tested on Mac with Chrome and Safari.

  3. 6cf49a3eaca826e0b066aca89603ac7c?d=mm

    miramaslow

    Jun 15, 2017 08:54

    The bug is still exist in Unity 5/6/1f1.

  4. 3c7869dbf619f75ded6943007246fe44?d=mm

    thellman

    May 18, 2017 11:30

    Problem is still present in Unity 5/6/1f1. When building for and running in WebGL my custom cursor does not appear (in Firefox -- have not checked other browsers). The Windows default cursor appears instead.

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