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Fixed in Unity 2017.1



Found in


Issue ID




[WebGL] custom cursor is not shown




Priority: 3Not yet prioritized for a release


Severity: 3Workaround is possible

-e: see title
--regression in starts in 5.6a2, works in 5.5.x
--broken across browsers (FF, Chrome, Edge)

--open attached project
--start scene
--mouse over the cube's center
--notice that the cursor changes
--build for WebGL
--run build
--mouse over the cube's center
--NOTICE that the cursor doesn't change

Comments (5)

  1. 129d557f13acd9ed4e2163112c223373?d=mm


    Sep 12, 2017 12:17

    I've tried to repro with 5.6.2p4, 2017.1.1p1, 2017.2b11, 2017.3a and custom cursor works for all in FF and chrome.

    There is currently an issue with Edge itself not showing any cursor but that is for MS to fix.

    If you continue to see this then please file a new bug report with a repro project.

  2. 10d9d936410755a22632e589310cf63a?d=mm


    Aug 03, 2017 19:33

    This is still an issue on 2017.1.0f3

  3. 01b045adf430559ec9f268a1e066cfd6?d=mm


    Jul 05, 2017 19:09

    I can confirm this is still an issue. Tested on Mac with Chrome and Safari.

  4. 6cf49a3eaca826e0b066aca89603ac7c?d=mm


    Jun 15, 2017 08:54

    The bug is still exist in Unity 5/6/1f1.

  5. 3c7869dbf619f75ded6943007246fe44?d=mm


    May 18, 2017 11:30

    Problem is still present in Unity 5/6/1f1. When building for and running in WebGL my custom cursor does not appear (in Firefox -- have not checked other browsers). The Windows default cursor appears instead.

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