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Fixed in 2017.1.X



Found in


Issue ID




[WebGL] custom cursor is not shown



-e: see title
--regression in starts in 5.6a2, works in 5.5.x
--broken across browsers (FF, Chrome, Edge)

--open attached project
--start scene
--mouse over the cube's center
--notice that the cursor changes
--build for WebGL
--run build
--mouse over the cube's center
--NOTICE that the cursor doesn't change

Comments (10)

  1. arvindchaudhary99

    Jul 24, 2021 06:50

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  2. christopf

    Apr 26, 2021 10:51

    Still got that error when changing to Compression: Disabled.
    Version 2020.3.0f1.21

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    Aug 18, 2020 04:54

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  5. Justice0Juic3

    Dec 22, 2019 14:46


  6. Schubkraft

    Sep 12, 2017 12:17

    I've tried to repro with 5.6.2p4, 2017.1.1p1, 2017.2b11, 2017.3a and custom cursor works for all in FF and chrome.

    There is currently an issue with Edge itself not showing any cursor but that is for MS to fix.

    If you continue to see this then please file a new bug report with a repro project.

  7. Matsuguma

    Aug 03, 2017 19:33

    This is still an issue on 2017.1.0f3

  8. DSchu21

    Jul 05, 2017 19:09

    I can confirm this is still an issue. Tested on Mac with Chrome and Safari.

  9. miramaslow

    Jun 15, 2017 08:54

    The bug is still exist in Unity 5/6/1f1.

  10. thellman

    May 18, 2017 11:30

    Problem is still present in Unity 5/6/1f1. When building for and running in WebGL my custom cursor does not appear (in Firefox -- have not checked other browsers). The Windows default cursor appears instead.

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