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Hierarchy v2: [Reliability] Node flags getting reset when Entering playm...
DescriptionHierarchy is showing node flags getting reset when Entering playmode(visibility, expand, etc), not sure if this is by des... Read more
"InvalidOperationException: Trying to SetRenderAttachment on a texture.....
Reproduction steps:1. Open the attached “IN-100408.zip” project2. Go to Edit > Project Settings > Player3. Switch the Graphics... Read more
TMP material doesn't update when using Localized Property to change the ...
How to reproduce:1. Open the “BugReport“ project2. Open the “GameObjectLocalizerTest“ scene3. Enter the Play Mode4. In the upper rig... Read more
Serializing and deserializing a finished graph restarts the graph
Steps to reproduce: Download and import the attached 'SerializeFinishedGraph.unitypackage' Open 'scene' Enter play mode Click on 'Sa... Read more
Crash on MonoBehaviour::Transfer<YAMLRead> when upgrading the Magic Leap...
Steps to reproduce:1. Open the “user’s attached project”2. Open “Window/Package Manager” through the Main Menu3. Select the “Magic L... Read more
[Usability] Undo/Redo shortcuts doesn't work in Prompt fields
1. Create a new project and install the "AI Generators" package2. In the Project window, right-click -> Create -> 2D -> Gen... Read more
Collider is not listed when creating an action
Steps to reproduce: Create and open a behavior graph Right-click and select "Create new > Action" Click "Next" Type anything in t... Read more
Project Auditor - “Shader: Not compatible with SRP batcher” is not corre...
Taken from: https://discussions.unity.com/t/introducing-unity-project-auditor-a-tool-to-help-you-optimize-your-unity-projects/159704... Read more
Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTex...
Steps to reproduce: Open the attached project Open the New Shader Graph file Observe the Console and the Preview window Actual resul... Read more
Texture displays visual artifacts and has a broken aspect ratio when it ...
How to reproduce:1. Open the “TextureImporter_FormatBug“2. Select the “RetroSpaceship_48” texture in the Project window3. Observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject