Search Issue Tracker
CLONE - Malloc(Temp) Pool keeps increasing when executing the Job.Run() ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/MemoryLeak/MemoryLeakTest.unity” Scene3. Build and R... Read more
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJu...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the “Assets/Dematic/Fep/Test/Integration/Pouch/XOJunctionInteg... Read more
[Android] Splash screen is rendered outside the safe area when "Render o...
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure “Render outside safe area” is not marked at (menu: Edit >... Read more
[Mobile] TimeZone.CurrentTimeZone returns UTC 0 when Peru time zone (-5 ...
Steps to reproduce:1. Open the attached user's project "TimeZone test project.zip"2. Switch to Android Platform, Development build a... Read more
[Quest] Native virtual keyboard does not show input and does not close o...
Reproduction steps:1. Open the attached project "ReproProj"2. Build and Run on Quest the “Assets/Scenes/DemoScene.unity“ Scene3. In ... Read more
"MissingComponentException" errors are thrown when using Terrain with no...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Select the “Terrain” GameObject in t... Read more
DualSense controller Rebinding for Composite displays different strings ...
Reproduction steps:1. Open the attached “ps5 controller bug.zip“ project2. Connect the DualSense controller3. Open “RebindingUISampl... Read more
The ParticleSystem "simulate" method is inaccurate when simulating a hig...
Reproduction steps:1. Open the “PS_test.zip” project2. Open the “SampleScene” and Enter Play mode3. Observe the Scene view (expected... Read more
Crash on SystemNative_FcntlSetCloseOnExec when creating a new 3D project
Reproduction steps:1. Create a new 3D projector1. Create a new 3D project2. Open “Assets/Scenes/SampleScene.unity” scene3. Reload sc... Read more
DataBinding causes the UXML file to be considered as modified when no ch...
How to reproduce:1. Open the “BugReport.zip“ project2. Open the “BugReport02“ scene3. Open the “MainScreen.uxml“ in the UI Builder w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject