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0
votes
Fixed

Compute Shader compilation error is thrown when creating a new HDRP project

Package: SRP HD Template

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Jan 08, 2020

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Version/s: 7.1.1

How to reproduce:1. Create a new project with HDRP template2. Open the Console window Expected result: No Console errors are thrown,... Read more

0
votes
Fixed

GPU instancing is not working with procedurally generated meshes

Graphics - General

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Sep 02, 2016

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Version/s: 5.4.0p3

Reproduction steps:1. Open the project2. Open the only scene3. Play the scene4. Open the Frame Debugger5. Notice that meshes are not... Read more

1
votes
Fixed

[XRIT] Hovering or selecting objects in Play Mode is not working when "X...

Package: XR Interaction Toolkit

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Mar 19, 2023

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Version/s: 2.3.0, 2.3.1

Steps to reproduce:1. Open the attached user's project "OpenXrInstantiateTest.zip"2. Launch Oculus Link with Quest 2 device3. Enter ... Read more

0
votes
By Design

Animated object's color cannot be modified in Play mode if its AnimatorC...

Animation

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Sep 16, 2020

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Version/s: 2018.4, 2019.4.5f1, 2020.2

How to reproduce:1. Open the attached '1278113.zip' project2. From the 'Scenes' folder open the 'SampleScene'3. Enter the Play mode4... Read more

0
votes
Won't Fix

Scroll bar fails to resize when content is dynamically removed in Player...

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Oct 07, 2024

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Version/s: 2021.3.44f1, 2022.3.50f1, 6000.0.23f1, 6000.1.0a7

Reproduction steps: 1. Open the attached project “ScrollBarTest.zip“2. Open the “SampleScene“3. Enter Play Mode4. In the Game view, ... Read more

0
votes
Fix In Review

"NativeCustomArray" compilation errors appear using Collections

DOTS

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Jan 27, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.8f1, 2022.1, 2022.2

Reproduction steps:1. Download and open the attached "Native Container.zip" project2. Observe the console window Expected result: No... Read more

0
votes
Fixed

BuildFailedException is thrown when building a new project

Build Pipeline

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Mar 21, 2022

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Version/s: 2021.2.17f1, 2022.1

Steps to reproduce:1. Open the attached project2. Press File > Build and Run Expected result: Project is builtActual result: Buil... Read more

0
votes
Won't Fix

[GPU PLM] [Crash] Memory leak and crash after switching lightmapper to '...

Progressive Lightmapper

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Sep 06, 2018

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Version/s: 2018.3.0b1

Prerequisites: pull the repro project from here: https://ono.unity3d.com/test-data/gi-tests/LightmappedTrees Steps to repro: 1. Open... Read more

0
votes
Fixed

C# managed (reference) implementation of mm256_cvttps_epi32 maps to mm25...

Package: Burst

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Oct 29, 2020

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Version/s: 1.4.1

How to reproduce:1. Make a new project2. Install Burst3. Make a call to the "X86.Avx.mm256_cvttps_epi32" function Expected results: ... Read more

0
votes
Duplicate

[VR] Reflections don't work with deferred rendering + stereo single-pass

VR

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Apr 04, 2016

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Version/s:

Currently reflections don't work when using deferred rendering with stereo single-pass enabled. You can use the project in this bug ... Read more

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