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[Shader] Material that were loaded with AssetBundle, have their SubShade...
For some reason Materials loaded by Asset Bundle are not fully working, their subshaders are skipped. 1. Open project (Attached by u... Read more
Intensity in BlendModesOverlay shader's alphablend mode
Intensity not used in BlendModesOverlay shader's alphablend mode All the other modes use intensity as a way to fade in/out the scree... Read more
[WebGL] Trying to access a non existing address via WWW.LoadFromCacheOrD...
Reproduction steps:1. Open attached project2. Build scene "Test" for WebGL3. Run the game in Firefox, it will crash What I'm doing h... Read more
[AnimationClip] Build crashes on UnityEngine::Animation::CreateAnimatorG...
Repro steps:1) Open the attached project and Test scene2) Run the scene and press A3) Notice the animation is working: sprite change... Read more
[AssetBundles] AssetBundleManifest.GetAssetBundleHash throws no error if...
Reproduction steps:1. Open attached project "GetAssetBundleHash"2. Open scene "Test"3. From the menu bar select Build -> Build As... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more
Create and replace existing animation doesn't replace the asset, instead...
1. Open Animation Window2. Create new animation and save it with a filename that already exists3. Press "Yes" on a "Confirm Save As"... Read more
[UNet] UNetStaticUpdate() periodically allocates memory
Steps to reproduce: 1. Create empty unity project2. Open "Profiler" window. In it's search bar type "unet". This will help to observ... Read more
[EditorLog] Data on reflection probes bake time is not in editor log
There is no data on how long reflection probes took Currently we have:Enlighten: Precompute started....Enlighten: Precompute took 1.... Read more
[Effector] Project crashes if 2D effector is needed but there is none
Repro steps:1) Open the project and scene Scene2) Uncheck Used By Effector attribute in Circle Collider 2D component3) Play the game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal