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0
votes
Won't Fix

error CS1679: Invalid extern alias appears if folder have "=" symbol in ...

Themes

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Mar 01, 2018

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Version/s: 2017.3.1f1

How to reproduce:1. Put a = character in front of one folder that is part of the installation path (eg: D:\Programs\=Unity\2018.1...... Read more

0
votes
Fixed

Part of sprite is cut off when Mesh Type is set to Tight

2D

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Aug 09, 2019

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Version/s: 2017.4.0f1, 2018.2.18f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Loa... Read more

0
votes
Fixed

FrameDebugger - Wrong texture displayed when using CreateRenderGraphTexture

Graphics Debugging Tools

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Nov 17, 2025

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Version/s: 6000.0.0b16, 6000.2.0b13, 6000.3.0b9, 6000.4.0a6, 6000.5.0a2

It looks like there is a bug in the FrameDebugger when selecting the SkyBox - specifically this bug:https://jira.unity3d.com/browse/... Read more

0
votes
Fixed

[Cache Server] Crash when using -batchmode -quit

Accelerator

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Jun 07, 2022

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Version/s: 2022.2.0a13

This crash is happening only when using CacheServer and opening project through command line with these arguments. Currently there i... Read more

0
votes
By Design

Shader Graph Master Node unsupported render pipeline error message is no...

Package: Shader Graph

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Dec 05, 2019

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Version/s: 6.9.0

How to reproduce:1. Create a new project2. Install Shader Graph3. Create a Shader Graph asset (either Unlit or PBR)4. Double click i... Read more

0
votes
Fixed

Misleading shader compilation logging message

Shader System

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May 25, 2021

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Version/s:

When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] c... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more

0
votes
By Design

[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...

Package: Scriptable Render Pipeline Lightweight

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Jun 17, 2019

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Version/s: 5.1.0

To reproduce: 1. Download attached "test.zip" project and open in Unity2. Open "SampleScene" scene3. Open Scene View4. Observe that ... Read more

0
votes
Active

Publishing Settings are shared across different custom Build Profiles wh...

Build Settings Window

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Nov 12, 2025

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Version/s: 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a1

Reproduction steps:1. Make sure the Editor version has an Android module installed2. Open the attached “IN-118843.zip” project3. Go ... Read more

0
votes
Fixed

Baking static objects with no material causes an Out Of Memory message i...

Progressive Lightmapper

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May 24, 2023

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Version/s: 2023.2.0a15

Steps to reproduce: Make a new scene Add a cube primitive Remove its material Make it static Bake Result: {{OpenCL Error. Falling ba... Read more

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