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PlayerBuildInterface.CompilePlayerScripts causes "dll not found" errors ...
Reproduction steps:1. Open attached project "Test_CompilePlayerScripts.zip"2. In Test Runner window, select "EditMode" and press "Ru... Read more
Assets first placed in StreamingAssets and then moved to Resources need...
How to reproduce:1. Open the project2. Open TextAssetBug scene3. Drag file from StreamingAssets to Resources4 Try to move dragged fi... Read more
[Cardboard][XR] Crash on older Adreno devices when having Terrain with T...
How to reproduce:1. Open attached "TerrainTest" project2. Set Cardboard as used SDK in XR settings3. Build application on some older... Read more
[Linux] Scene view rotates when right-clicking and moving the mouse vert...
Reproduction steps:1. Create a new 3D project2. In the Scene View, hold down the right mouse button and drag it vertically beyond th... Read more
Meta Quest Features are not disabled when disabling the Meta Quest Featu...
Steps to reproduce: Create any Project Install the XR Plug-in Management, OpenXR Plugin and Unity OpenXR Meta Packages Navigate to P... Read more
UV mesh data is missing when bundled with an Addressable and Play Mode S...
Reproduction steps:1. Open the user's attached project2. Make sure "Optimize Mesh Data" is toggled in the Project Settings3. Clear t... Read more
[Windows] Upgrading project from 2017.* to 2018.* changes Cinemachine Vi...
To reproduce: 1. Download attached project "TimelineBugRepro2018_UpgradedFrom2017.zip" and open in Unity 2017.4.11f12. Open "ActualS... Read more
LocalizedString/LocalizedAsset - Should expand when label is clicked
The foldout should expand when the label is clicked, not just the arrow.!image-2020-11-16-15-59-22-697.png|thumbnail! Read more
API updater fails to resolve dependencies when building with Terminal
Reproduction steps:1. Open Repro.sh inside the project folder and modify Unity's version path2. Open the Terminal and navigate to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components