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OnActiveBuildTargetChanged is not called when changing the build platform
How to reproduce:1. Open the “IActiveBuildTargetChanged“ project2. Open Build Settings3. In the Build Settings, select a different p... Read more
[OS X] Standalone launches in incorrect resolution on Retina screen if "...
1. Download the attached project2. Launch the "Core.app" standalone (or build a new one with Resizable Window enabled in the Player ... Read more
[Android] Lit Shader Artifacts occurs on Android when switching Quality ...
Reproduction steps:1. Open the attached project “BugRepro.zip”2. Build and Run for Android3. Once the app is running, select the “To... Read more
Culling Dynamic Objects takes significantly longer in 2019.4 and above c...
Reproduction steps:1. Open project "BattleState-CullingTest2018.zip"2. Open Build Settings window from File > Build Settings3. En... Read more
Pressing Animation window play button doesn't unfocus last opened dropdo...
Steps to reproduce: Create a new project Open Window > Animation > Animation Create an Animation Clip for any game object Pres... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more
[Shuriken] When scaling mode is set to local or hierarchy particle syste...
Reproduction steps:1. Open project: "ShurikenScaleMode"2. Open scene: "Main"3. Enter play mode-You should see particle system with S... Read more
Console window doesn't show an informative compilation error when the "i...
How to reproduce:1. Open the attached project2. Open the Console window Expected result: Console window shows the specific compiler ... Read more
The Installer re-downloads packages that have already been downloaded
To reproduce:1. Download and launch any Unity installer2. Select a custom path for packages3. Cancel the download process after at l... Read more
Project consumes a lot of RAM when a lot of assets are in the project
Reproduction steps:1. Open the user attached project2. Open the "nothing" scene3. Open Task Manager and observe RAM usage Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled