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Duplicate

Votes

0

Found in

2022.3.39f1

6000.0.12f1

Issue ID

UUM-76536

Regression

No

[Android] Lit Shader Artifacts occurs on Android when switching Quality Levels with "QualitySettings.SetQualityLevel" at runtime

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Reproduction steps:
1. Open the attached project “BugRepro.zip”
2. Build and Run for Android
3. Once the app is running, select the “To Battle!” button
4. Select the ProtoScene
5. Open the Menu > Options (at the top right corner)
6. Change Graphics to Quality, then back to Performance (repeat multiple times)
7. Select Close, then Resume
8. Observe the shader behaviour

Expected result: The shader continues to render correctly (i.e same as before)
Actual result: Some shaders render with grey strips or artifacts

Reproducible with: 2022.3.39f1, 6000.0.12f1
Couldn’t test with: 2021.3.41f1 (Entities package errors)

Reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 13
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00591 - Samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
Samsung S21, S22, S23, and Pixel 6 (by user’s)

Testing environment: Windows 11 23H2 (22631.3007), Windows 10 (10.0.19045) 64bit (user’s)
Not reproducible environment: No other environment tested

Note: Not reproducible with OpenGLES 3 Graphics API

  1. This is a duplicate of issue #UUM-61728

    Linear fog + Detail maps = Problems on android
  1. Resolution Note:

    This is a duplicate of UUM-61728 which has been identified as an Adreno driver issue. A workaround patch on Unity's end has landed in Unity 6 and is being backported to 2022.3.
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-61728

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