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[HDRP] Freeze or Crash when starting a Player build with -force-d3d12 ar...
How to reproduce: 1. Open the attached project named "ForceD3D12Crash.zip" 2. In the Project settings, check if the D3D11 graphics A... Read more
[XR][OpenXR][HDRP][DXR] Left eye's shadows are opaque black depending on...
Reproduction steps: 1. Open the user's attached "hdrp_dxr_dlss_vr.zip" project 2. Load the "samplescene" 3. Enter Play mode 4. Put o... Read more
[HDRP] Diffusion profile materials get corrupted on upgrade
1) Open HDRP template on 2021.2.0a14, HDRP prepackaged 2) Upgrade to 2021.2.0a18 and HDRP master Result: Diffusion profiles stop wo... Read more
[HDRP] TAA produces blurriness and dark sharpening artifacts when camera...
How to reproduce: 1. Open the attached project named "Case_1337373" 2. Open the SampleScene 3. Select the Camera component and check... Read more
[HDRP] Area Lights shadow artifacts are shown in the Game view when Use ...
How to reproduce: 1. Open the user's attached "AreaLightsShadowsRepro.zip" project 2. Open "SampleScene" Scene 3. Disable "Use Rende... Read more
[HDRP] One probe in HDRP template does not bake properly
Unsure why but there is one probe that has to be manually rebaked. If possible we should look into how is this one special or simply... Read more
[X-Pipeline] HDRenderPipelineGlobalSettings asset name mismatch
Version tested: a19 + SRP Master Steps to reproduce: 1) Start an empty HDRP project 2) Delete HDRenderPipelineGlobalSettings asse... Read more
[HDRP] ArgumentOutOfRangeException thrown after creating new Area Light ...
How to reproduce: 1. Create new HDRP project 2. Create new Shadergraph via Project tab and open it 3. In Hierarchy create new Area L... Read more
[HDRP] DLSS documentation issues and default value OptimalSettings
This fogbugz is to track a few we already discussed with Kleber: * Documentation Is lacking a small step before Allow DLSS, to enabl... Read more
[Shuriken] Tessellation materials cause trails to disappear
Repro steps: 1. Import the attached package in an HDRP-enabled project. 2. Open the ShurikenTessellation scene 3. Observe no trails ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
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- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System