Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
1
Found in
2018.2.20f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1118331
Regression
Yes
When building a lot of AssetBundles some Bundles will result in corrupted resources ".resources" or ".resS" will be 0 bytes
Reproduction steps:
1. Open "1118331.zip" project
2. "Generate" -> "1000"
3. Open Asset Bundle Browser Window
4. Build Asset Bundles
5. Open Asset Bundle Output Path
6. Sort by size, from smallest to biggest
7. Extract the First AssetBundle with "WebExtract"
Expected Result: WebExtract finishes successfully
Actual Result: WebExtract hangs, due to corrupt Asset Bundle
Fixed in: 2019.2.0a5, 2019.1.0b4, 2018.3.6f1
Reproduced with: 2019.2.0a2, 2019.1.0a14, 2018.3.3f1, 2018.2.20f1
Did not reproduce on: 2017.4.19f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 2019.1):
backported