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Selecting shader for a material resets custom Render Queue to default sh...
When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce:1) Open the ... Read more
If the overrides screen is taller than screen, part of the screen goes o...
To reproduce:0) Make sure you have a low enough resolution (or high enough scaling percentage) so that the screen later wouldn't fit... Read more
Warning "RenderTexture: Resolving a destination texture that is NULL" is...
Steps to reproduce:1. Download 1014408_repro.zip2. Rescale Game window3. Notice in console warning is printed "RenderTexture: Resolv... Read more
[URP] URP MSAA option missing from camera when Target Eye is set to "both"
Reproduces on Master (a32840b296)Steps:1. Use a project with Universal RP2. Select a camera3. Look for the MSAA optionExpected resul... Read more
"Cascade Shadow atlasing has failed" errors are spammed when two Directi...
How to reproduce:1. Open the attached project "ShadowAtlasing"2. Open the "OutdoorsScene" scene3. In the Hierarchy, select the "Dire... Read more
[UIElements] ToolbarSearchField clear button is not displayed when it's ...
How to reproduce:1. Open attached '1180403-ToolbarSearchField-issue.zip' project2. Open 'Untitled' Scene3. Open TestWindow > Repr... Read more
Presets: "Add new query block" component is provided without any benefit
Steps to reproduce: Create a project Add 2D/3D game object Go to the "Inspector" tab Select any component Click preset icon Verify, ... Read more
Stylesheet can be garbage collected but still tried to be used in UIElement
When the "Look Dev" window is opened and the High Definition RP package is upgraded from 7.1.8 to 7.2.0/7.2.1 , causes the editor to... Read more
Unity crashing when selecting OpenGL2 in "Graphics APIs for Windows"
Steps to reproduce:1. Open attached project in 5.4.0f3 or 5.4.0b252. If Unity didn't crash, press play.-Crash. Unity does not crash ... Read more
[Shuriken] Tessellation materials cause trails to disappear
Repro steps:1. Import the attached package in an HDRP-enabled project.2. Open the ShurikenTessellation scene3. Observe no trails are... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask