Search Issue Tracker
By Design
By Design in 6000.4.X
Votes
0
Found in
6000.0.59f1
6000.2.6f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-120354
Regression
No
Adaptive Probe Volume baking generates probes only below ground mesh and ignores volume above when baking lighting
Reproduction steps:
1. Open the attached “IN-113477.zip” project
2. Open the “SampleScene”
3. Open the Lighting window (Window > Rendering > Lighting)
4. Click “Generate Lighting”
5. Open the “Rendering Debugger” window (Window > Analysis > Rendering Debugger)
6. Navigate to the “Probe Volumes” tab
7. Enable “Display Probes” under “Probe Visualization”
8. Observe the Probes in the Game view
Expected result: Probes are also generated above the flat mesh, where the Capsule GO is
Actual result: Probes are only generated under the flat ground mesh and downwards
Reproducible with: 2023.2.0b1, 6000.0.59f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1
Reproducible on: Windows 11
Not reproducible on: no other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This is by design. The capsule isn't marked as static, so doesn't affect probe placement at all. The guarantee of Adaptive Probe Volumes is that the probes encapsulate/surround the static scene geometry. The static plane is at exactly Y=0, and the probes are also at exactly Y=0. To avoid this issue, move the plane slightly upwards or use the "Fill Empty Spaces" setting in the adaptive probe volumes component.
Resolution Note (6000.4.X):
This is by design. The capsule isn't marked as static, so doesn't affect probe placement at all. The guarantee of Adaptive Probe Volumes is that the probes encapsulate/surround the static scene geometry. The static plane is at exactly Y=0, and the probes are also at exactly Y=0. To avoid this issue, move the plane slightly upwards or use the "Fill Empty Spaces" setting in the adaptive probe volumes component.