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Device Simulator does not register keyboard inputs when in Play Mode
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
[2D] Collider2D.Cast does not respect the collision matrix
Steps to reproduce: 1. Open the attached user's project "IssueReproducible.zip" 2. Open "SampleScene.unity" 3. Enter Play Mode 4... Read more
[MacOS] Shortcut for the “Create Empty Child” command works just once if...
How to reproduce: 1. Create a new project 2. Go to the Shortcuts window and change the “Move” command shortcut to “N” 3. Focus Hi... Read more
Perforce serializes Prefabs with the "CLRF" line feed when pulling the p...
How to reproduce: 1. Create a new project with any template 2. Change Version Control Mode to “Perforce” (Edit > Project Settings ... Read more
Windows Player does not display drawn elements when Player is built in m...
How to reproduce: 1. Open the “SkipDialogue” project in macOS 2. Open the “SampleScene” 3. Open the Build Settings window (File >... Read more
GameObject created by "new GameObject()" does not disappear when exiting...
How to reproduce: 1. Open the user-attached project 2. Open the “MinJoon” Scene 3. (Optional) Make sure there is no “@Pool_Root” ... Read more
HDRP/Lit Material with Ambient Occlusion and GPU Instancing creates an u...
How to reproduce: 1. Open the “HDRPCustomSphericalHarmonics“ project 2. Open the “OutdoorsScene“ 3. Open the “MaterialSwitcher“ G... Read more
Missing Scripts errors are being logged when running Tests on the Player...
Reproduction steps: 1. Open the attached “Repro” project 2. Open the Test Runner window (Window > General > Test Runner) 3. Pres... Read more
ARC UI flaws
Even though functionality is working, flaws in the UI of the ARC window can negatively affect the pleasantness of using the feature ... Read more
Unnecessary shader variants caused by the same keyword when declared in ...
How to reproduce: 1. Open the attached project "ShaderGraphMixedKeywords.zip" 2. Select Assets/Shaders/Simple.shader 3. Click on ... Read more
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