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[XR Mock HMD] Incorrect occlusion mesh and artifacts in right eye when r...
Reproduction steps:#** android + vulkan** built-in renderer (didn’t try URP)** mockHMD (or openxr android mock runtime)** this scrip... Read more
Presets documentation is out of date for 2022.3 and 6000.0 streams
How to reproduce: Open HUB; Create a new project; Add new game object in "Hierarchy" window; Go to "Inspector" window; Click on "Pre... Read more
Documentation page is not displayed for the user when he clicks on "Open...
How to reproduce: Open HUB; Create a new project; Add new game object in "Hierarchy" window; Go to "Inspector" window; Click on "Pre... Read more
RangeAttribute Integer value is changing slow and choppy when changing t...
How to reproduce:1. Open the attached project “Dragging”2. Open the “SampleScene” scene3. Select “GameObject” GameObject in the Hier... Read more
[VFX] EditorGUI.BeginChangeCheck and EditorGUI.EndChangeCheck() not work...
This issue comes from a user feedback on the forum: [https://forum.unity.com/threads/modifying-exposedproperties-doesnt-trigger-endc... Read more
"Entities Hierarchy" window stops working when a subscene is loaded usin...
1. What happenedThe "Entities Hierarchy" window stops displaying anything when a subscene is loaded using SceneSystem.LoadSubScene(w... Read more
AssetDatabase.StartAssetEditing throws warnings when called from script
Reproduction steps:1. Open the user’s attached project2. In the Editor window menu, select BugRepro > DoestWork Expected result: ... Read more
[URP] Specular Color behavior does not match Legacy or HDRP
Original Fogbugz case link fixed here How to reproduce: Open the attached project named "Case_1326941" Open the SampleScene Observe ... Read more
[Linux] Array Element doesn't duplicate/delete when clicking "Duplicate/...
Reproduction steps:1. Open the attached project “IN-15122.zip”2. Open the “Assets/Scenes/Repro.unity” scene3. In the Hierarchy Windo... Read more
[HDRP] Rename "IOR" input port
In HDRP we have multiple IOR (Index Of Refraction) inputs in the master stack.One of them is named "IOR" and is used for the Eye mat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field