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"String too long for TextMeshGenerator. Cutting off characters" error ap...
Steps to reproduce: 1. Open user attached project 2. Download the attached CalculateOnClickModified.cs script 3. Replace the content... Read more
[Collab] NaN years ago displays at the bottom of the collab window after...
Title: [Collab] NaN years ago displays at the bottom of the collab window after starting a new project Steps to Reproduce: 1. Open... Read more
Crash in Transform::ClearTransformHierarchyAndApplyToSerializedData when...
To reproduce: 1) Select PrefabEditPanel 2) Click "Create Prefab Instance" button two or more times. A prefab is added to Contents w... Read more
[Particles] Emission over distance not working when moving parent with n...
To reproduce: 1. Open attached project (repro857495.zip) 2. Play test scene 3. Open scene view 4. Select Particle system object and ... Read more
[Editor] [Deferred] Light/normal direction getting reversed on actions w...
Reproduction steps: 1. Open the attached project called "" 2. Make sure Editor is running in the DX11 mode. 3. Put the Game and Scen... Read more
Sprite breaks when function 'EditorUtility.CopySerialized is used to mod...
To reproduce: 1. Open attach project; 2. Select "SelectMe" in project 3. Click "1.Create the sprite of star image" Button in inspect... Read more
[VR Input] Oculus Touch and OpenVR documentation wrong or button mapping...
The Documentation reports that the Left Controller Menu button on Vive corresponded to Button.Three (X) on the touch controller. How... Read more
[Metal][iOS] MSAA costs a lot of GPU time on iOS with Metal (5.6 regress...
Steps to reproduce: 1) Open the attached project (Maya *might* be needed to import all the models). 2) Build for iOS. 3) Deploy on a... Read more
Standalone builds crash on launch in Facebook GameRoom at physx::shdfnd:...
Steps to reproduce: 1. Open attached project Alternatively - create a new project and import Facebook SDK package 2. Build Windows s... Read more
[Particles] Game crashes when new particles spawn
To reproduce: 1) Open attached project and "main_staticmap" scene 2) Play it 3) Right click on any object and shoot down single enem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material