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Profiler columns show localization label
To reproduce:1. Open project2. Press play3. Open profiler4. Select CPU Usage tab5. Notice the column names show texts like "Profiler... Read more
Chaning HingJoing.spring properties doesn't wake up connected rigidbody
Project Steps: 1. Open project (Attached by HingeBug).2. Play scene "5.0 Test".3. Select game object "Cube", to analyse changes.4. P... Read more
AudioListener.volume does nothing in WebGL
Steps to reproduce:1. Open attached project's scene "main".2. Enter play mode - slider changes sound volume.3. Build and run for Web... Read more
Reserialize asset in text mode doesn't work if ScriptableObject has suba...
To reproduce:1. Open attached project2. Change serialization mode to "Force Text"3. Reimport all assets4. Notice that "Nested Asset"... Read more
[Crash] [RenderTexture] Crash on play in RenderImageFilters
Steps to reproduce:1. Open attached project's scene 'DemoScene' (Assets/Cardboard/DemoScene/DemoScene)2. Disable 'Direct Renderer' f... Read more
Broken link to UI.InputField.OnChangeEvent.html
from UI.InputField-onValueChange.html Read more
[IL2CPP][Audio] Resetting audio settings via script causes crash
1. Open attached project "repro_687551"2. Build to iOS IL2CPP3. Project will crash on device Note: no repro on mono backend Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS