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With method PlayerSettings.SetGraphicsAPIs you can include same api mult...
You can include same graphical api multiple times. Example code: "GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, Graphi... Read more
Physics crash playing scene
To reproduce:1. Open attached project2. Open game scene3. Press play4. Editor crashes Read more
Installer does not update available space
Steps to reproduce : - run the installer and notice the space available- delete some files and notice the space is not updated Read more
Random Tree Rotation doesn't work
To reproduce:1. Open attached project2. Open tree scene3. Click place tree tab4. Ensure that Random Tree Rotation is enabled5. Paint... Read more
Unity freezes on EditorUtility.FocusProjectWindow(); call
To reproduce:1. Open attached project2. Open Maintainer window (Window > Code Stage > Maintainer)3. Press Find issues button4.... Read more
[Editor][LoadLevelAsync] If a light source is disabled after the Awake()...
How to reproduce: 1. Open attached project (ActiveTest.zip)2. Open scene test.unity- Scene contains a plane, a cube and some scripts... Read more
Artifacts on huge objects if lightmapped
Bake scene cube.unity and observe artifacts. See this thread for details http://forum.unity3d.com/threads/large-scale-lighting-noise... Read more
For all Standalones player window always show graphics apis for Windows
Changing platform in Standalone build doesn't show platforms graphical device APIs list, it always shows windows graphical APIs. 1. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS