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Race condition in DefferedResolutionOfBindings
There is a potential race condition in DefferedResolutionOfBindings [https://github.com/Unity-Technologies/InputSystem/blob/ab1b3... Read more
New Input System requires multiple screen touches when selecting UI in t...
How to reproduce: 1. Open the project “IN-99955_touch-issue” 2. Build the project, File → Build and Run 3. Use the touch screen... Read more
TouchPhase.Ended is called more than once when releasing the touchscreen
How to reproduce: 1. Open the “TouchEnded test.zip“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Touch and releas... Read more
InputSystem reroutes a keyboard character into the TextField when charac...
How to reproduce: 1. Open the “TextFieldInputBug.zip“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Press the “X“ ... Read more
InputActionAsset.FindAction throws exception if map is empty. (EditMode)
*Steps to reproduce:* {{var asset = ScriptableObject.Create<InputActionAsset>();}} {{asset.AddActionMap("Map");}} {{asset.FindA... Read more
JoinPlayer does not split the screen when changing the splitScreenIndex ...
How to reproduce: 1. Connect a controller to the device 2. Open the “IN-76945_TestSplitScreen“ project 3. Open the “SampleScene“ ... Read more
"Action Map Must Be Contained in State" and other errors are thrown when...
Reproduction steps: 1. Open the attached "Input System Issue.zip" project 2. Open the "SampleScene" 3. Enter and exit Play mode ... Read more
InputSystem.onEvent is called when changing Cursor.lockState to "CursorL...
How to reproduce: 1. Open the attached “IN-77283” project 2. Connect a gamepad 3. Open the “SampleScene” and enter Play mode 4. ... Read more
UI Toolkit Slider element is not controlled correctly when using a gamep...
Reproduction steps: 1. Open the attached “UITKFaultyControllerSupport.zip“ project 2. Connect the controller 3. Open the SampleSc... Read more
Input System does not work due to a missing "Restart" prompt when receiv...
Reproduction steps: 1. Create any new project that uses Unity Version Control 2. Remove the “Input System” package if it was automat... Read more
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