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Won't Fix

Won't Fix in 1.8.X

Votes

0

Found in [Package]

1.8.2

Issue ID

ISXB-891

Regression

No

InputSystem reroutes a keyboard character into the TextField when character input is used to focus on a TextField

Package: Input System

-

How to reproduce:
1. Open the “TextFieldInputBug.zip“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Press the “X“ key on the keyboard
5. Observe the Game view

Expected results: The TextField appears and is focused on without the “X“ entered into the field
Actual results: The TextField appears and is focused on with the “X“ entered into the field

Reproducible in: 1.8.0, 1.8.2 (2022.3.28f1, 6000.0.2f1)
Could not test in: 1.7.0 (2021.3.38f1, 2022.3.28f1, 6000.0.2f1) (No definition for InputSystem.actions), 1.8.0-pre.1 (2021.3.38f1, 2022.3.28f1, 6000.0.2f1) (various Console errors), 1.8.0-pre.2 (2021.3.38f1, 2022.3.28f1, 6000.0.2f1) (various Console errors), 1.8.0, 1.8.2 (2021.3.38f1) (No definition for InputSystem.actions)

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

Notes:
- The “Reset Demo“ button is pressed and the 4th step is repeated the second time, the console gets an “ArgumentOutOfReachException“ error
- In version 2022.3.28f1 the issue is more severe, by preventing the “X“ character from being typed at all (except when it is pressed to focus on the TextField)

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note (1.8.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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