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Serialized variable is not updated in the Editor when changing it while ...
Reproduction steps: 1. Open the attached ‘TestDidReloadScripts' project 2. Observe the ‘Assets/Editor/Config/EditorConfig.asset’ i... Read more
After opening Scripts the Editor gets stuck on "Importing Assets" when p...
Reproduction steps: 1. Open the attached project "śTest" 2. In Project Window find and open "MouseLook" Script Note: Sometimes to ... Read more
Terrain Trees are outlined in the Scene view when selecting any GameObje...
How to reproduce: 1. Open the user's attached "case_1385862" project 2. Open the "SampleScene" Scene 3. Select the "Cube" GameObject... Read more
GameObject renders with the 'LIGHTPROBE_SH' keyword when the Light Probe...
Reproduction steps: 1. Open the attached ‘Bug Test’ project 2. Open the ‘test’ Scene 3. Observe the ‘Sphere’ GameObject, note tha... Read more
[DirectX12] Objects are not lighted in Game view when using SEGI system ...
Reproduction steps: 1. Open the "Scene" Scene in the user's attached project 2. Remove Direct3D11 from Edit > Project Settings > Pla... Read more
Crash when stopping an Audio Source using OnAudioFilterRead from a destr...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button Expected result: no... Read more
Local Package project files are generated incorrectly when the Package i...
How to reproduce: 1. Open the project in the attached folder (RelativePackageTest.zip) 2. In the Project view, go to Packages/Graphi... Read more
[Android] Microphone.Start() method invocation causes high ping spikes
How to reproduce: 1. Open the attached 'MicrophoneSpike.zip' project 2. Set Platform Target to Android 3. Make sure that 'Developmen... Read more
"Assertion failed on expression: 'm_BuffersToBind[shaderType][bind].buff...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Enter the Play Mode # Ob... Read more
Mesh isn't cleared from Memory when calling SkinnedMeshRenderer.BakeMesh...
How to reproduce: 1. Open the attached project "meshRepro" 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/Sample... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script