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Camera uses Viewport Rect for mouse position when the Camera's Render Ty...
How to reproduce: 1. Open the attached project "ViewportRectBug.zip" 2. Open "SampleScene" Scene 3. Select the "OverlayCam" GameObje... Read more
Assets with missing shaders have no preview thumbnails when using URP
How to reproduce: 1. Open user's attached project "YataiMura.zip" 2. In the Project window search for any Model or Prefab Expected ... Read more
[Mac] Editor crashes on 2021.2 when entering Prefab Mode on a specific P...
Reproduction steps: 1. Open the attached project "PrefabViewCrash.zip" 2. Open "ReproScene" Scene 3. Go to Prefab Mode using the arr... Read more
Graphics.DrawMeshInstancedIndirect API doesn't draw Meshes when the SRP ...
How to reproduce: 1. Open the user's attached "URPGPUInstancingTest" project 2. Enter the Play Mode in the "SampleScene 1" Scene Ex... Read more
RenderTexture does not repaint Material when Camera view changes
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/RenderTest 3. In the Project window, under the Assets fol... Read more
Error "cannot convert from <..>.RenderTargetHandle to <..>.RTHandle" app...
Full title: Error "cannot convert from 'UnityEngine.Rendering.Universal.RenderTargetHandle' to 'UnityEngine.Rendering.RTHandle'" app... Read more
UI Images with UI/Unlit/Transparent and URP/2D/Sprite-Lit-Default materi...
How to reproduce: 1. Open the user's attached “Bug Project.zip” project 2. Open the “SampleScene” Scene 3. Build and Run Expected r... Read more
[Metal][URP] GameObjects with Tessalation Shader get artifacts/become co...
How to reproduce: 1. Open the user's attached "TessellationIssue-2021.2.zip" project 2. Open the Scene "SampleScene" 3. Zoom in/out ... Read more
[Quest][URP] Lens Flare is not visible in Scene when project is built fo...
Reproduction steps: 1. Open the "SampleScene" Scene in the attached project "LightFlaresTest.zip" 2. Go to Edit > Project Settings >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow