Search Issue Tracker
Fixed
Votes
9
Found in [Package]
14.0.0
Issue ID
1407434
Regression
No
[Metal][URP] GameObjects with Tessalation Shader get artifacts/become corrupted when LOD group is changed
How to reproduce:
1. Open the user's attached "TessellationIssue-2021.2.zip" project
2. Open the Scene "SampleScene"
3. Zoom in/out the GameObjects found in the Scene view to change the LOD group
Expected results: The GameObjects don't have any gaps/artifacts
Actual results: The GameObjects have gaps/artifacts
Reproducible with: 12.1.5 (2021.2.15f1), 13.1.6 (2022.1.0b10), 14.0.0 (2022.2.0a7)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.30f1) (downgrading breaks the project, empty errors appear)
Note:
- Not reproducible on Windows using Vulkan, DX11, OpenGLES Graphic APIs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Resolution Note:
Fixed in Unity 2022.2.0a15