Search Issue Tracker
Fixed
Votes
9
Found in [Package]
14.0.0
Issue ID
1407434
Regression
No
[Metal][URP] GameObjects with Tessalation Shader get artifacts/become corrupted when LOD group is changed
How to reproduce:
1. Open the user's attached "TessellationIssue-2021.2.zip" project
2. Open the Scene "SampleScene"
3. Zoom in/out the GameObjects found in the Scene view to change the LOD group
Expected results: The GameObjects don't have any gaps/artifacts
Actual results: The GameObjects have gaps/artifacts
Reproducible with: 12.1.5 (2021.2.15f1), 13.1.6 (2022.1.0b10), 14.0.0 (2022.2.0a7)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.30f1) (downgrading breaks the project, empty errors appear)
Note:
- Not reproducible on Windows using Vulkan, DX11, OpenGLES Graphic APIs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
Fixed in Unity 2022.2.0a15