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[Mobile] PointerEventData.pointerId is the same when simultaneously rele...
Steps to reproduce: 1. Open the attached project “TouchTest Latest” 2. Build and Run the project on the device 3. Press the finge... Read more
Error due to naming conflict is thrown when InputSystem Action Map is na...
Reproduction steps: 1. Open the attached “My project (133).zip” Project 2. Observe the Console Expected result: No errors are t... Read more
Errors are thrown when assigning Input Actions Asset that contains a cus...
Reproduction steps: 1. Open the attached “BugReporting” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select the... Read more
UI Click events ignored on nested child GameObjects when using the Input...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the scene “Assets/Scenes/SampleScene_OldInput.unity” 3. ... Read more
InputActionAsset.FindAction throws exception if map is empty. (EditMode)
*Steps to reproduce:* {{var asset = ScriptableObject.Create<InputActionAsset>();}} {{asset.AddActionMap("Map");}} {{asset.FindA... Read more
[Android] Input lag when dragging a finger across the screen in Player
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to th... Read more
[AppleTV] Minimal vertical movement is interpreted as vertical swiping w...
How to reproduce: 1. Open the attached Project "AppleTvRemoteNIS.zip" -> AppleTvRemoteNIS 2. Build and Run the Scene "SampleScene"... Read more
Race condition in DefferedResolutionOfBindings
There is a potential race condition in DefferedResolutionOfBindings [https://github.com/Unity-Technologies/InputSystem/blob/ab1b3... Read more
The Action editor does not display the contents when inspecting custom i...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Double-click “/Assets/Settings/TestControls.inputactions“ 3. In t... Read more
Extra usage of system code and data is created when using the Input Syst...
How to reproduce: 1. Create a new project 2. Install the “Input System” package (Windows → Package Manager) 3. Open the project f... Read more
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