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Materials with the HDRP/Decal shader are updated when the Scene is saved
Reproduction steps: 1. Open the user's attached "PlasticBug.zip" project 2. Make sure you enabled the "Manual Checkout for Unity Ass... Read more
[Linux] Window dock indicator does not represent window size and positio...
How to reproduce: 1. Create and open a new project 2. Set the layout to "Default" 3. Drag the "Console" tab to the bottom right corn... Read more
[OSX] Editor crashes after undo action while scene save dialog window is...
Steps to reproduce: 1. Create a new project 2. Create a new scene through File -> New Scene 3. Create an empty object in Hierarchy w... Read more
[HDRP] Unity Editor Crashes due to Path Tracing CheckDirtiness when Prev...
Reproduction steps: 1. Open attached project "HDRP test" 2. Open Game view 3. Go to VAC -> Champion Preview 4. At the opened Champio... Read more
Prefabs are not affected by Directional Light when Asset Bundles are bui...
How to reproduce: 1. Download the attached project 'TestLightMap.zip' 2. Enter Play mode 3. Observe the Scene Expected result: Pref... Read more
No API to check whether a Pass has a given shader stage
Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more
[macOS] Crash when FileSystemWatcher is used on a large number of files
Reproduction steps: 1. Open the attached project "Case_1324348" Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.9f1, 2021.1.8f1... Read more
Error appears in the Console when triggering a build from the compilatio...
How to reproduce: 1. Open the user's attached project 2. In the top bar menu select Support > Build Dev Player 3. Wait for the build... Read more
[WebGL][macOS] Build fails when WebGL Platform is selected
How to reproduce: 1. Create a new project (with the default 3D template) 2. In the Build Settings, switch to the WebGL Platform 3. T... Read more
[M1] Editor glitches/freezes or Mac crashes when increasing particle cap...
Reproduction steps: 1. Open the user's attached project 2. Open "Fireworks.vfx" VFX graph 3. Increase "Rate" and "Capacity" to 99999... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects