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Crash on stopping server when using network manager on standalone build
Reproduction steps:1. Open project attached (ServerExitBug.zip)2. Open scene "MainMenu" (Assets -> Contect -> Scenes)3. Build ... Read more
Advanced Inspector and Director editor extensions brake the apearance of...
Steps to reproduce : - import the Advanced Inspector package https://www.assetstore.unity3d.com/en/#!/content/18025- import the Dire... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more
[Quest] Unusable performance when terrain includes trees
In a simple scene with a terrain that includes a few trees performance is unusable (tearing and judder) when using MultiView with Vu... Read more
[UNET WebGL] crossdomain error running from file:///
-e: see title, stops you from using the matchmaker service -repro:--build and run webgl--Click the "Start MatchMaker" button--Click ... Read more
"ArgumentOutOfRangeException" error is thrown when trying to delete lett...
How to reproduce:1. Create and open a new project2. Open Edit → Project Settings → UI Toolkit and enable the “Advanced Text Generato... Read more
Editor crash on "scripting_stack_trace_info_for" when calling Debug.LogE...
Steps to reproduce:1. Open mini_repro.zip2. Open scene "a"3. Enter Play Mode4. Observe the crash Expected result: exception thrown -... Read more
Focus on sprite shape profiler is lost if transform values are more than...
Steps To reproduce: 1. Create a new project2. Window > Package Manager > Import 2D Sprite Shape3. Project > Create > Spr... Read more
References to ScriptableObject are lost when ScriptableObject is duplicated
Steps:1. Open attached project2. Select "Scriptable" ScriptableObject asset==> It has two references to other ScriptableObject (R... Read more
Game object is not inserted correctly in Hierarchy window when placed af...
To reproduce:1. Open any project2. In Hierarchy window, create a Game Object with child, and couple of more objects under it (not as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument