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Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” ...
How to reproduce:1. Open the user’s attached project2. Enter Play Mode and move the cursor to the Game view3. Observe the cursor Exp... Read more
Duplicate linked flags are created when building a project for macOS usi...
How to reproduce:1. Open the user’s attached " ReproUnityDuplicateLinkFlags (1).zip" project (note that the “DuplicateLinkerTest.zip... Read more
[Input System] UI Components lags when using Input System UI Input Modul...
How to reproduce:1. Open the user's attached project "PlayerInput Bug.zip"2. Enter the Play Mode3. Click and drag Right or Left Stic... Read more
[Docs] MonoBehaviour Import Settings and imported MonoBehaviour referenc...
How to reproduce:1. Create a new MonoBehaviour script and select it in the Project Window2. In the Inspector Window press the blue d... Read more
Rendering particles in Command Buffer spams errors
Steps to reproduce:1) Download and open attached project "repro_848314.zip"2) Open scene "DensityParticles"3) Either play it or sele... Read more
Two Warnings appear for every Soft Delete Operation when Deleting Sub As...
Steps to reproduce: Open any Project Import the attached Model In the Project Browser expand the Model and select any of the Sub Ass... Read more
[Mobile] Directional Light soft shadows doesn't work on mobile devices
Steps in reproduce:1. Open the project attached by the user2. Open "SampleScene"3. Make sure the project is set to build for a mobil... Read more
[Graphics] DrawMesh crashes editor if material is not valid or null
Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip)2. Open scene: main3. Press play. Crash... Read more
[HDRP] Unnecessary long scroll bar in HDRP Template Welcome Dialog window
To reproduce:1. Create a new HDRP template project2. Open Tutorials > Welcome Dialog3. Observe the scroll bar in the newly opened... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument