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[LWRP-VR] RenderViewportScale makes wrong camera frustum in Lightweight ...
Using the Lightweight Render Pipeline for VR with a scene that adjusts XRSettings.renderViewportScale via script causes the camera v... Read more
[XR][LWRP] Stereo separation of eye textures is incorrect when using Day...
How to Reproduce:1) Create a new project using the LWRP template.2) Set Daydream or Cardboard as the first item in the SDK list.3) B... Read more
[LWRP] Cascaded Shadows do not appear on Alpha-Blended Objects
Steps to reproduce:1. Download and open the attached project2. Open "SampleScene"3. Observe changes in shadows when changing Cascade... Read more
[LWRP] Shadow map bake does not respect material's Receive Shadows property
To reproduce:1. Open user's attached project "shadowcaster.zip"2. Observe the the shadows being cast on a plane which has it's mater... Read more
Lighmaps have red tint after baking lights in Linear color space when Li...
To reproduce:1. Create a new project with Lightweight RP template;2. Switch platform to Android or iOS;3. Switch color space to Line... Read more
[SRP | Terrain] Lightweight_RenderPipeline fails to upgrade materials on...
This is a problem when transitioning non-SRP projects with terrains to SRP.1) You have a non-SRP project with a terrain that has spl... Read more
[LWRP] In project view previews don't have their materials after importi...
[LWRP] In project view previews don't have their materials after importing and upgrading new assets To reproduce:1. Create a new pro... Read more
[Vulkan] [Android] [LWRP] Hard edges of the light using PointLight on Ad...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Vulkan is the only Graphics API in the Player Setting... Read more
Asset thumbnails are pink (not updated) after using SRP
Asset previews are not updated according to the change of RenderPipeline. Steps:1. Use the attached project2. In Graphics Settings, ... Read more
[LWRP] Light layers don't work with multiple lights and only the Light w...
How to reproduce:1. Open the attached project ("1124769 LWRP layer issue.zip")2. Observe that only the right sprite is affected by t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled