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Crash on System.Buffer:InternalMemcpy when opening a project that contai...
Reproduction steps:1. Open the attached “repro-project“ Expected result: The project opens successfullyActual result: The Editor cra... Read more
A missing component reference is not marked as "Missing" when reloading ...
Steps to reproduce:1. Open the attached project “MissingReference“2. Open the “Assets/TestScene.unity“ Scene3. In the Hierarchy wind... Read more
"ArgumentException" error occurs in Copy method of NativeArray class whe...
How to reproduce:1. Open the attached project “C-sharp-Job-System-Sample-master.zip”2. Build And Run the project Expected results: N... Read more
GetNextFrameFenceValue() always returns 1
The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1. To reproduce: Writ... Read more
[Usability] Unity alpha and beta versions are displayed with revision in...
How to reproduce:1. Open a new Unity project2. Observe the Editor’s titlebar Expected result: Only Unity version is displayedActual ... Read more
A warning is not displayed when applying changes to the prefab
Reproduction steps:1. Open the “BugReport_NestedManagedReference” project2. Open the “SampleScene” scene3. In the Hierarchy Window s... Read more
[TextMeshPro] “The character with Unicode value \u001B was not found“ wa...
How to reproduce:1. Open the user’s attached “tmp-input-test.zip” project2. Enter Play Mode3. Focus on the Input Field and press shi... Read more
[HDRP] In HDRP if the user selects a custom color & camera depth buffer ...
Steps to reproduce:1. Open Scene.unity in the attached user's project "MSAA_ScreenSpace.zip"2. In "Avatar Custom Pass" GameObject, s... Read more
SequenceAssetIndexer.InitializeWithExistingData adds overhead when enter...
Reproduction Steps: Open the attached project Enter Play Mode Observe delayCall callbacks locking up for a few seconds right after t... Read more
NullReferenceException is thrown at Play Mode entrance when unfocused Sh...
How to reproduce:1. Open the attached “SGTest” project2. Open the “Assets → Test” Shader Graph located in the Project Browser3. Sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject