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[VFX Graph] Use base color map set to none after material change in output
When changing the material type of a HDRP Lit output in VFX Graph to six way smoke and then back to standard, the field in the inspe... Read more
Vuforia and Google VR Cardboard Problem
Vuforia and Cardboard do work together, but you can't do it through the Virtual Reality SDKs list. Vuforia takes over control of the... Read more
Importing Production Ready Shaders and Feature Examples from the Shader ...
How to reproduce:1. Create a new High Definition 3D Template Project2. Open Package Manager (Window -> Package Manager)3. Find an... Read more
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...
To reproduce:1. Open attached project2. Open the scene Untitled.unity3. Change Fixed TimeStep to 1.04. Simulate particles in editor ... Read more
Editor is lagging when selecting GameObject with event handling class
How to reproduce:1. Open the user's attached project2. Open scene Assets/KatalystTemplate/Core/Core3. Select the GameObject "PF_Debu... Read more
Using MediaEncoder AddFrame slows the player down to 1-2 FPS
Steps to reproduce:1. Open QA's attached project2. Open scene "record"3. Enter gamemode and observe profiler Expected result: No maj... Read more
[Android] White screen after returning from Oculus Profile menu back to ...
Reproduction steps:1) Open "888934_OculusHomeIssue.zip" project2) Build and run on Android device3) Attach device to the GearVR rig4... Read more
[Linux editor] android key creation dialog tabbing skips every other field
-e: see title--works on windows, worked with 2018.1 Linux editor -repro:--create new project--switch to android platform--go to play... Read more
Shader loses Texture when switching to certain URP shaders
Reproduction steps:1. Open the user's attached project2. Open "SampleScene"3. Select "dust" under "psys_loop_dusty2psys_loop_dusty2"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons