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1
votes
Fixed

[URP] When Native RenderPass is enabled and URP's Deferred Rendering is ...

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May 28, 2024

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Version/s: 2023.3.0b3, 6000.0.0b13, 6000.0.3f1, 7000.0.0a1

When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint... Read more

0
votes
Fixed

[URP] When Native RenderPass is enabled and URP's Deferred Rendering is ...

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May 28, 2024

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Version/s: 2023.3.0b3, 6000.0.0b13, 6000.0.3f1

When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint... Read more

7
votes
Fixed

The parent GameObject in the Articulation Body tree does not abide by th...

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May 28, 2024

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Version/s: 6000.0.4f1, 7000.0.0a1

How to reproduce:1. Open the “DeepColliders“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Game view Expected... Read more

4
votes
Third Party Issue

“DllNotFoundException: libassimp assembly:<unknown assembly> type:<unkn...

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May 28, 2024

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Version/s: 2021.3.38f1, 2022.3.30f1, 6000.0.4f1

How to reproduce:1. Open the “Report“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Console window Expected r... Read more

0
votes
Won't Fix

The Burst converted value differs from the value of the non-Burst conver...

Package: Burst

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May 28, 2024

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Version/s: 1.8.15

How to reproduce:1. Open the “BurstConversion“ project2. Open the “SampleScene“3. Enter the Play Mode4. Open the “Test“ GameObject i... Read more

7
votes
Fixed

Failure to skip analysis of code generated by MonoScriptInfoGenerator wh...

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May 28, 2024

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Version/s: 2021.3.38f1, 2022.3.30f1, 6000.0.4f1

How to reproduce:1. Open the “AnalyzerUnityTest“ project2. Open the “SampleScene“3. Enter the Play Mode4. Exit the Play Mode5. Navig... Read more

0
votes
Fixed

[APV] The bricks do not fill the whole Adaptive Probe Volume when the li...

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May 28, 2024

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Version/s: 6000.0.4f1

How to reproduce:1. Open the “URP 6“ project2. Open the “myscene“3. Navigate to “Windows/Analysis/Rendering Debugger/Probe Volumes“4... Read more

0
votes
Fixed

The Prefab reference in the runtime data gets set to None when a propert...

Package: Entity Component System (ECS)

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May 28, 2024

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Version/s: 1.2.1 - Entities, 1.3.X - Entities, 7000.0.0a1

How to reproduce:1. Open the “BugPrefabLiveConversion“ project2. Open the “SampleScene“3. In the Hierarchy window, enable the checkb... Read more

0
votes
By Design

The light leaks through the GameObjects in the Player when the Spot Ligh...

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May 28, 2024

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Version/s: 6000.0.2f1, 7000.0.0a1

How to reproduce:1. Open the “Repro_Light_Project“2. Open the “Indoor_Level“ scene3. Open the “H_Lamp_Flickering_1” Prefab to edit i... Read more

11
votes
Fixed

The Editor does not align with OS preferences when font smoothing is dis...

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May 28, 2024

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Version/s: 6000.0.4f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 7000.0.0a1

How to reproduce:1. Create a new project2. Open General preferences (Edit → Preferences → General)3. In the Editor Default Text Rend... Read more

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