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Crash on AssetDatabase::CheckCanAddObjectToAsset(Object*) when applying ...
Reproduction steps:1. Open the attached project “TextureCrash”2. In the Project window find the “Assets/Herringbone_Brick_baseColor”... Read more
Adding previously missing shader include does not reimport dependent shader
If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more
[OpenGL][Linux] Scene View flickers diagonally when zooming in/out
Reproduction steps:1. Open the attached “BugRepro” project2. In Scene View, zoom in/out Expected result: Scene View does not flicker... Read more
[2022.2] “targetDisplay” doesn’t change the camera’s “Target Display” se...
How to reproduce:1. Open the attached “TargetDisplay.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScen... Read more
Android Install Location changes when Exporting Project
Reproduction steps:1. Open the attached project “BugRepro”2. Open “Build Settings > Player Settings > Other Settings” and chan... Read more
Asset isn't able to be completely removed from project
Steps to repo: Open a HDRP/URP/Core scene in Unity Editor Open package manager Import the "Feel" Asset In the Package manager click ... Read more
Element UI disappears and NullReferenceException is thrown when dragging...
How to reproduce:1. Open the user’s attached “ListView Bug” project2. Open the “SampleScene” Scene3. Select the “Main Camera” GameOb... Read more
[Silicon] Crash on ScriptableRenderLoopJob when machine is left idle whi...
Reproduction steps:1. Open the attached project “URPrepro”2. Open the “StarSystem” Scene3. Enter the Play mode4. Leave the machine i... Read more
[Memory Profiler] Errors are thrown or Player crashes at dynamic-to-mana...
How to reproduce:1. Open the user’s attached “Test” project2. Build and Run the “main” Scene3. Take and open a snapshot of the Playe... Read more
The hash in bundle name changes when the bundle's indirect dependencies ...
How to reproduce:1. Open the user attached project “HashChanges.zip“2. Open Addressables Groups Window (Windows>Asset Management&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject