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[OpenGL][Linux] Scene View flickers diagonally when zooming in/out



Reproduction steps:
1. Open the attached “BugRepro” project
2. In Scene View, zoom in/out

Expected result: Scene View does not flicker
Actual result: Scene View flickers diagonally

Reproducible with: 2022.2.4f1, 2022.2.5f1, 2023.1.0b1, 2023.1.0b2
Not reproducible with: 2020.3.44f1, 2021.3.18f1, 2022.2.3f1, 2023.1.0a1, 2023.1.0a26

Reproducible on: Ubuntu 20.04
Not reproducible on: Windows 11 Pro 22H2

  1. Resolution Note:

    This appears to be a similar/duplicate issue that has been reported.
    Duplicate of

Comments (1)

  1. drallcom3

    Jan 31, 2023 13:16

    Exactly this happens to me under Windows 11 with 2022.2.4f1. Something with the scene camera quad?

    When opening 2022.2.3f1 projects in 2022.2.4f1 the scene view flickers heavily. When opening the project again in 2022.2.3f1 it disappears. Happens over multiple projects.
    It's not easily to replicate, because it doesn't happen with new 2022.2.4f1 projects.
    It's something about URP. Deleting URP makes the bug go away. Deleting all URP assets and creating new ones does not help. Weirdly using the URP assets from a new 2022.2.4f1 project in imported 2022.2.4f1 projects helps.
    Creating a new 2022.2.3f1 and then opening it in 2022.2.4f1 does not cause the bug. Must be something older.

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