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0
votes
Fixed

PIX and NSIGHT shader debuggers don't work on DX12 with DXC compiled sha...

Quality of Life

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May 05, 2021

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Version/s:

1. Open the attached project2. Create a player build with the "Fluid" scene for DX12 with "Development Build" enabled3. Follow the i... Read more

0
votes
Fixed

Shader warnings get lost when getting the shader from cache

Shader System

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Oct 06, 2020

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Version/s:

Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more

0
votes
Duplicate

Animator expanded in watch (Evaluating

Mono

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Mar 26, 2015

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Version/s: 5.0.0f4

Read more

0
votes
Duplicate

Shader is not recompiled after making changes during Play Mode

Shader System

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Apr 28, 2021

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Version/s: 2018.4.23f1, 2019.1.0a13, 2019.4, 2020.3, 2021.1

How to reproduce:1. Open the user's attached "ShaderComp.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Open the "S... Read more

0
votes
Active

Foldout toggle does not align with its label when using the UIToolkit Tr...

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Jul 29, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “IN-109187” project2. Open the “TestTVWindow” Tab (at the top toolbar Test > Test Tree View... Read more

0
votes
Fixed
0
votes
Fixed

Crash in AnimationCurveTpl<Vector3f>::EvaluateClamp when animation.Play(...

Animation

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Feb 09, 2020

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Version/s: 2017.4, 2018.4, 2019.2.15f1, 2019.3, 2020.1

How to reproduce:1. Download the tester-attached package(LegacyAnimationCrash.unitypackage)2. Create a new Unity project3. Import th... Read more

0
votes
By Design

When creating new empty project - Editor.log contains errors connected t...

Collab

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Mar 02, 2016

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Version/s: 5.3.3p2

Seems not reproduces in 5.4.0b8 just open Editor.log which attached to this report and notice those errors How we can reproduce it u... Read more

0
votes
Active

Delta value returned by mouse movementsMonitor is different when changin...

Package: Input System

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Jun 05, 2025

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Version/s: 1.14.0

Steps to reproduce:1. Open the “PointerDeltaIssueRepro.zip“ project2. Open the “SampleScene“3. Set the Screen Resolution to 2560x144... Read more

1
votes
Fixed

Mesh particle system prevents batching when using it with Default-Partic...

Shuriken

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May 17, 2017

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Version/s: 5.6.1f1

Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more

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