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Audio Listener component is not draggable in the Inspector
To reproduce:1. Open attached project2. Open "Test" scene3. Select Main Camera in the Hierarchy4. In the Inspector try to drag the A... Read more
[IMGUI] Asset selector buttons for the properties in the Inspector tab i...
Asset selector buttons for the properties in the Inspector tab is misaligned and placed slightly to the right side, refer attached s... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
Video Imported Size is bigger than the Original Size when compressing it...
Reproduction steps:1. Open the attached project "VP8_Video_ReproProject.zip"2. In the Assets folder locate "H0L-01 Choice 01 Smaller... Read more
"Invalid AABB a" error caused by using ParticleSystem.Emit() when "Veloc...
How to reproduce:1. Open the attached Test.zip project2. Enter the Play mode3. Press space4. Inspect the errors in the Console windo... Read more
[URP] Semi transparent shader is incorrect in the game view
Reproduction steps:1. Open attached project "Transparent.zip" and scene "SampleScene"2. Enter Play Mode3. In Scene View, observe the... Read more
Baked Light on Android platform has huge gamma increase
Steps to reproduce:1. Open "New Unity Project.zip"2. Build for Android platform.-Red coloured point light has huge gamma increase. P... Read more
[Improved Prefab] Inspector and hierarchy window does not update after c...
Inspector and hierarchy window does not update after clicking documentation icon in prefab override window. Even when new GameObject... Read more
(Production, Services) For new project Connect window->Multiplayer tab -...
(Production, Services) For new project Connect window->Multiplayer tab - this tab loading forever This is Regression connected to... Read more
NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject